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Jun 11, 2007
Wii Feature | Harvest Moon Wii
With more hoeing than Father Christmas, the Harvest Moon games have been providing fine farming fun on Nintendo consoles for ten years. We caught up with creator Yasuhiro Wada to ask him about the series. How did the original idea for Harvest Moon come about? Yasuhiro Wada: I was born and grew up in the countryside, so I wanted to show the appeal of that lifestyle to other people - at the time, there was no such game that showed how good it was to live in the country, so that was one reason. ...
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Apr 17, 2007
Wii Feature | Harvest Moon Wii
Yasuhiro Wada sowed the seeds that would grow to be Harvest Moon, the successful and long-running farming simulator that's been flourishing ever since its 1997 SNES debut. Still going strong in 2007, the series has made the jump to DS and PSP, and there's even one on the way for Wii. Happy to discuss his work, Wada flew to the UK to see our sister site CVG for a quick chat. Harvest Moon may look like a child's game but it's a deep, complicated challenging affiar. What's your philosophy behind ...
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Mar 25, 2008
Wii Feature | The House of the Dead 2 & 3 Return

Some games are utterly timeless. Super Mario Bros is still perfect. Soul Calibur 1 is still beautiful. But this is GR’s Week of Hate, after all. So here are the once-great games that might shock you if you play them today. ...

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Feb 20, 2008
Wii Feature | The House of the Dead 2 & 3 Return
Most of us play games to escape reality. For a few brief moments, the trials of the material world trickle away and your only concern is how many goddamn gold coins you can collect in an hour. Then, out of nowhere, a friggin' Xbox 360 console shows up in the actual game and all your suspended disbelief goes right out the window. And it happens more often than you'd think. So often, in fact, that we had little trouble in amassing a large ...
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