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  • Have you ever heard someone say, “sometimes words aren’t enough?” That person was probably talking about books. Yes, books may seem like nothing more than a primitive ancestor to videogames, and in some ways, they are. Books are linear, non-interactive, and require little to no skill to write. They might even be obsolete today if it weren’t for people with no reflexes. But books aren’t entirely without merit, because occasionally they're adapted into some really great videogames

  • In general, we think you've got pretty good taste in games. You've made massive successes of stellar franchises like Ratchet & Clank, The Elder Scrolls and Katamari Damacy. You tend to like the things we like, and that's part of why we enjoy writing for you and telling you about all the cool games we think you'll get excited about playing. Sometimes, though, you ignore our advice, which breaks our hearts a little. It's bad enough when you do it by passing up kickass experiences like Okami or
  • There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.

  • Thanks to platforms like Xbox Live Arcade and the App Store, it’s easier than ever for developers to put out small, awesome games ready to be gobbled up by plenty of hungry gamers. This has led to a rise in independent game studios: teams of developers sometimes made up of just a handful of people. But because of their limited resources, it’s very common for these developers to fly under the radar, especially when they’re competing against the likes of Blizzard and Ubisoft. Thankfully GR is here to help, with a list of 26 of the best and brightest developers the indie scene has to offer...

  • After a week of eye-popping sexy lady types, we thought it was only fair that we should give some exposure to a few of God's burnt cookies.
  • Videogames, like movies and music, live and die by their release dates. A smartly planned launch can make a niche product soar to unpredicted heights or cause a long-respected franchise to slip beneath consumers’ radar.

  • Since we enjoyed sharing our personal favorite games of 2010, we thought it was only appropriate to share the games that most let us down last year, the games that most drew our vitriolic ire. These aren't objectively the worst games of 2010 - they are the ones that most rubbed us the wrong way. There are even fantastic games on this list, but if everyone loved the same things, we wouldn't all be unique slowflakes in the great blizzard of life, now would we...

  • Champions are made of more than mutant powers and godly origins. Join as we pay tribute to the average men and women who rose above great odds in our countdown of gaming's top everyman heroes...

  • Champions are made of more than mutant powers and godly origins. Join as we pay tribute to the average men and women who rose above great odds in our countdown of gaming's top everyman heroes...

  • Think every game this generation was brown, grey, or orange? These 14 games will prove you wrong...


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