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By GamesRadar staff posted 3 months, 2 weeks ago

Whether they’ve advanced menacingly toward our camera lenses, hidden their faces when we look at them or just sort of hovered aimlessly, ghosts have been a semi-constant threat in videogames almost since the medium was invented. One of the great things about games, however, is that they’re a way to explore unusual viewpoints – and every once in a while, they give us a chance to see through the eyes of these undead phantoms, and find out what it’s like to flit insubstantially through an earthly plane that’s perpetually, almost comically afraid of us.

Only a handful of games have actually offered a chance to see things from the proverbial Other Side, but these are our favorites...


By GamesRadar US posted 1 year, 6 months ago

It is required by law that every fitness videogame published after 1978 must include an attractive female in tight clothing on its cover, regardless of actual content. This naturally got the attention of our boner, as most things eventually do, and launched us on a Quixotic quest to discover which videogame fitness coach will best service your insatiable autoerotic needs. But buying fitness games can be embarrassing, so rehearse this simple script before entering the store...


By GamesRadar US posted 2 years, 9 months ago

When did professional darts players attain to the status of WWE stars, playing to stadiums full of screaming fans and strutting into the place with an effing intro? Bluster aside, there is no way that holding a Wii remote like a dart is “realistic.”



EA Sports Active is officially not a game. It's a fitness program for Wii. We got sent a copy - complete with leg strap and funky stretchy band thing- so we thought we'd indulge in a little 20 minute workout. By the time we'd finished we were one big soggy sweat sack of quivering muscles. But we'd burnt some calories and had some fun doing it. So we had the brilliant idea of making a video of us going for the burn with EA Sports Active. And


By GamesRadar US posted 1 year, 6 months ago

It is required by law that every fitness videogame published after 1978 must include an attractive female in tight clothing on its cover, regardless of actual content. This naturally got the attention of our boner, as most things eventually do, and launched us on a Quixotic quest to discover which videogame fitness coach will best service your insatiable autoerotic needs. But buying fitness games can be embarrassing, so rehearse this simple script before entering the store...


By Mitch Dyer posted 7 months, 2 weeks ago

July is a bit dry in terms of new-stuff quantity, but we’re really looking forward to the majority of its releases. We have a healthy amount of oddball gems, sequels and re-releases to look forward to. It’s as much a month to experiment on weird stuff as it is to catch up on stuff you may have missed a year (or five) ago. What’s particularly exciting is that we’re seeing a solid number of awesome-looking downloadable games. If you’d rather not spend $60 on bananas-bullshit like Catherine (which we’re way into, by the way), put that money toward a few XBLA games instead. You’ve got slimmer pickin’s than usual, but them pickin’s look good...


By Joe Newman posted 2 years, 2 months ago

There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.


Over the years we've enjoyed steering some of the animal kingdom's most awesome specimens through some pretty awesome games. Banjo the bear. Donkey Kong the ape. Amaterasu the wolf. We've loved them all. But it's not always nature's most magnificent beasts that game makers deem suitable for the role of hero. Some creatures that have made the jump from wildlife to virtual life are little more than food chain filler. And this is those pathetic


By Joe Newman posted 2 years, 2 months ago

There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.


As in life and Uwe Boll's Postal, it's always the good that die young in video games. Playing Earthworm Jim HD recently, we suddenly started thinking about 90s characters we'd loved that slipped away into gaming obscurity long before they should have. So join us, as we hold a wake for our favourite game stars from the decade of Jar Jar Binks, who all checked out in premature or undignified fashion . Sleep well, gentle princes. You truly were too beautiful for this world <sniff>. 

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