Seeing as Wii has the ability to run software and is powered by electricity, Namco has identified it as something that can play a version of Namco Museum. You've played it countless times already across every platform, cell phone and LCD microwave screen, but here it is one more time. Except that there's no way this is the last time we'll see it, so saying "one more time" is probably a bit
We thought we had this whimsical SimCity-in-space game's number before we even sat down to play it. We'd played quite a bit of its they-hope-we-don't-mention-it forerunner, Outpost Kaloki X on Xbox 360 and were certain that Space Station Tycoon was just a clone of it. We were only partly right; this is a very similar title from the same developer, but it's very heavily evolved and expanded. We didn't exactly expect the Jetsons and get a new season of Firefly - dammit - but we were pleasantly
For all you gaming addicts looking for a fix, check out these treats:
Opoona - Wii
A very unusual little game for the Wii that combines community and relationship-building elements with a traditional RPG - a bit like, say, Animal Crossing but with a proper adventure to work through. Even better is the way it uses the Wiis Remote and Nunchuck, allowing you to move with the analog stick and battle by swinging the remote.
Crazi Taxi: Fare Wars - PSP
We reckon this is just about old enough now
Playing Rockstars Bully made us realize how fun games set in school can be. And also made us wonder why EA has never made free-roaming, school-based Harry Potter games - obviously substituting the cricket bat weapons for magic wands and the bike-stealing with flying brooms. Surely nothing would be better than getting to explore the vast Hogwarts, go to Defense Against the Dark Arts lessons and unleash “Petrificus Totalus” on Professor Snape.
Well, youre about to find out, because
There's something funny about the fact that one of the most anticipated movies of the summer, Transformers, is based on a cartoon that was ostensibly a thirty minute infomercial for toys. But will the corresponding game also be just another promotional tool? Executive Producer Daniel Suarez explains what Activision did to ensure that Transformers: The Game was more than meets the bottom line.
GamesRadar: For those who haven't seen it yet, what kind of game is it?
Daniel Suarez: It's a
As the most popular “cult” game series around, Final Fantasy has more spin-offs, merchandise, collectable whatnots and inspired curiosities than practically anything but Mario. If money was no object, heres what would be in our shopping
Pirates. An ideal subject matter for hackneyed analogies about sea shanties, dead men's chests and bottles of rum. None of which you shall read here, this being a serious investigative article and all. Let it just be said, it was once rumored that Chuck Norris lost a fight to a pirate, but this rumor was a lie created by Chuck Norris to lure more pirates to him.
Truth be told, not even the ginger warlord or Steven Segal (or David Hasselhoff in his prime) could stem the onslaught of PC games
With more hoeing than Father Christmas, the Harvest Moon games have been providing fine farming fun on Nintendo consoles for ten years. We caught up with creator Yasuhiro Wada to ask him about the series.
How did the original idea for Harvest Moon come about?
Yasuhiro Wada: I was born and grew up in the countryside, so I wanted to show the appeal of that lifestyle to other people - at the time, there was no such game that showed how good it was to live in the country, so that was one reason.
Believe us when we tell you that Electronic Arts is one company with a big eye on the future. Before the last NFS title - Carbon - had even begun development, 20 hand-picked members of the Most Wanted team were set to work on ProStreet, trying to keep the series on the technological bleeding edge while envisaging how tuner culture may evolve in the future.
After all, being games about high-performance vehicles, recent Need for Speeds have always had their finger on the tuner scene's beating
Alright boys and girls, here's what you'll need to do to make a Wii arcade stick.
– Wood or MDF - from your local hardware store
– Polycarbonate, acrylic or any other material you want to be on the top of your joystick
– Power drill
– Hole saw, 30mm (required) and 20mm (optional)
– Miter saw
– Wood glue
– Hacksaw (optional)
– Router (optional)
– Wood putty
– Spray primer and paint (one can of