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Which Call of Duty reigns supreme? Modern Warfare or World at War? Master debaters Charlie Barratt and Chris Antista are picking their trenches and laying it all on the line to help you decide. Using a refined mix of gentlemanly discourse and juvenile name calling, these two brave editors will navigate a minefield of topics and controversies.
Fact: We love facts. And the world of gaming is absolutely littered with astonishing/pointless/obscure trivia to cram into your brain. So, not-so-hot on the trail of last year's tepidly received 101 things you didn't know about games, we bring you another staggering list of game-related info detritus for your consuming pleasure. Memorize both gargantuan lists and become the ultimate know-it-all gamer.
Does the Studio mode mean you can spend £180 on Guitar Hero World Tour and save yourself a grand on the real thing? We've done a little test to find out by recording the intro to a well known Nirvana song
Championed by many in the press as the prettiest game on Wii, The Conduit truly is the belle of the ball. Journos paw at her silky framerate. They ogle her depth of field. Little bits of their slobber fleck her real-time shadows, particle effects, bump mapping and hi-res textures. But they don’t get to know her.
Hey you! This isn’t a warm, squishy top ten list for you to read between coffee breaks and fun. This is a lifestyle, and it’s better than the one you already have. Print out this list and put it next to your TV. Also, put it in the bathroom, tape it to the back of your girlfriend, hide one where you least suspect it and get a tiny version to tape to the inside of your sunglasses.
Fighting ghosts by taking photos of them in the Fatal Frame games was pretty novel, we’ll admit. But Cursed Mountain may very well take the cake for the most unorthodox method of ghostbusting in the horror game pantheon. When battling crowds of undead spirits in Cursed Mountain, you do what any god-fearing person would do to make the scary ghosts go away: you pray.
"So frightening, you’ll cry blood from your OWN EYES!” “They came for brains. You’ll give them... BULLETS!” No, friends, these aren’t the schlocky taglines from some long-forgotten B-movies, they’re quotes from the trailer for the latest and potentially greatest House of the Dead game - Overkill.
Videogames, like movies and music, live and die by their release dates. A smartly planned launch can make a niche product soar to unpredicted heights or cause a long-respected franchise to slip beneath consumers’ radar.
Oh dear. We’re only one sentence into KORE’s accompanying PR prattle and we’ve already found a ‘kooky’, an ‘insane’ and a – gulp – ‘zany’. The alarm bells skip ‘going off’ and go straight to ‘explode’. The item bringing out these most dreaded of adjectives? That would be the titular KORE vehicles/suits. Think Mario meets mechs and you’re nearly