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You know, I was really enjoying Dead Space 2. Really, really enjoying it. When I started playing it a few months ago I hadn’t yet found a game of 2011 that had really clicked with me, but Dead Space 2’s improved narrative, nigh-perfect pacing, and beautifully judged, cranked-up set-pieces struck one hell of a chord. It was a big, ominous, bassy chord, like the kind that plays when something looms up out of the darkness behind an unsuspecting soon-to-be-meat-pile in a horror film. And I loved it. But I’ll probably never finish it.

The reason? A game-killing glitch that turned up at the start of chapter 12, a few hours from the end. An unfixable, go-back-to-the-start glitch that vetoed my last ten hours of gameplay, and which I know has been documented all over the internet but never patched out. And that got me thinking about the issue of glitches. Which are acceptable? Which aren't? Do they really matter? And who's fault are they anyway? And I actually surprised myself a bit. So I wrote something about it.


Sometimes we’re let down by big, blockbuster games failing to live up to their potential. In fact, it happens at least a few times a year, and we’re sure to see a few of 2011’s big holiday releases fall flat on their faces.

Other times, however, the exact opposite occurs; that rarest of occasions where a game that looks absolutely, positively dreadful ends up being good… or great. It’s less frequent, that’s to be sure, but it’s exciting when we go in with low hopes and leave with a smile on our faces. In 2007 we took a list of games with strange, seemingly uninteresting concepts and got together a list that succeeded our wildest dreams, and now we’re taking another look—this time at a different list of games that rose above the rest and proved us all wrong...


Carolyn Gudmundson - GamesRadar
By Carolyn Gudmundson posted 5 months, 1 week ago

Pokemon Monday is back this week to catch up on all the latest news in the Pokemon world, including discussion on the 2011 world championships, the Trading Card Game Online beta, and a roundup of our favorite Pokemon webcomics. Plus, we say goodbye to Brett one last time. Download link inside!



Madden NFL 12 is the biggest name in the bunch this week – no competition there – but iPad owners should be particularly psyched about the recent slate of hugely impressive original offerings. Jetpack Joyride (from Fruit Ninja developer Halfbrick) in particular is a pitch-perfect, one-touch action game that keeps things frantic and exciting for hours, while Contre Jour provides a very different feel: a nuanced and relaxing...

Earlier this month Nintendo announced four new games for its budget-priced Selects line. Not long after, it sent copies of each newly packaged game to our doorstep – and today we wanna pass ‘em on to you!


Chris Antista - GamesRadar
By Chris Antista posted 5 months, 2 weeks ago

Can’t be in LA for the biggest multiplayer party ever thrown? Well there’s still time, man! Okay, assuming you can’t hop on a plane on a moment’s notice, we’ve got you covered. In our exclusive little photo gallery we'll show you the whole shebang from end to end. From the recreated IRL Burgertown and Scrapyard paintball course, to the FOUR HUNDRED or so Xbox 360s running one of the most anticipated games of the decade, your chance to see everything Call of Duty XP has on display is only a click away…


Chris Antista - GamesRadar
By Chris Antista posted 5 months, 2 weeks ago

Goodbyes are never easy, but at least we made it funny...


Last month marked not just the 20th anniversary of the SNES, but also the stupendous game that was packed in, Super Mario World. One of many high points in Mario’s career, to numerous fans it’s still his best game, with Mario creator Shigeru Miyamoto going on record that it’s his personal favorite. We’ve got a huge amount of affection for it to this day, and we could write all day about how it’s a tour de force of classic game design, but it’s the little things that come to mind now.

As we picked up the game again, we were struck by just how many small touches added up for the rich tapestry that is Super Mario World. Come with us as we open up the scrapbook and reminisce about our time on Dinosaur Land...


Got that Friday feeling? We have. In fact, I ate a Crunchie this morning to celebrate (who says marketing doesn't work?). Anyway, if it's Friday, that can only mean one thing - it's time for GamesRadar's Highlight of the Week. So let's do this. Just push play on the videomatic insta-window below and let your eyes enjoy our favourite moment from the past 7 days.


By Mitch Dyer posted 5 months, 2 weeks ago

Jesus Christ, you guys. This isn't even the holiday season, and look at how many games are coming out. This is unreasonable. Publishers can't realistically expect to make money in September, can they? Ah, hell, who are we kidding? We're gonna buy almost every friggin' one of these releases before claiming bankruptcy. Just in time for October's similarly unfair set of releases to overwhelm us all over again. Well, until then…

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