
Just a few weeks ago we firmly held each others’ hands and danced jigs of joy for 2010’s biggest and best games. Yes, our Platinum Chalice awards were once again a festival of finery directed at the year’s brightest stars, but now come the dreaded Anti-Awards, which force a spotlight on all the bullshit games, trends and ideas we had to endure throughout the year.
To commemorate their anti-triumph, we’re awarding each “winner” with Bayonetta’s own Stone Award, the statue of a falling fat man that added insult to injury and nearly made us quit playing an otherwise brilliant game. Oh, what a day indeed...
Think every game this generation was brown, grey, or orange? These 14 games will prove you wrong...

We didn’t need to play UK Truck Simulator (totally real) or whatever before declaring our picks for the best games of 2010. We have common sense and expectations. We’re not robots. Well, maybe we are, but if we are then we’re really advanced robots - like Data’s brother in TNG.
This human (or evil android) common sense also gives us the power to make educated guesses as to which games of 2011 will get award-giving gamz jarnlists like ourselves all riled up...
Got a new Wii U? While you await the AAA games Nintendo's lined up for the console's first month of release, here's a few downloadable titles that ought to put a few streaks on that new touchscreen...
Remember how great StarCraft: Ghost was going to be? Sorry, it’s dead. It’s not uncommon for games to be cancelled. It usually happens like this: A game is announced, we hear nothing about it for years, then buried somewhere in a press release about another game we find a note that mentions that it has been “indefinitely delayed,” which actually means “permanently delayed.” And that’s it, we never hear about it again.
Whether
they’ve advanced menacingly toward our camera lenses, hidden their faces when
we look at them or just sort of hovered aimlessly, ghosts have been a semi-constant
threat in videogames almost since the medium was invented. One of the great
things about games, however, is that they’re a way to explore unusual
viewpoints – and every once in a while, they give us a chance to see through
the eyes of these undead phantoms, and find out what it’s like to flit
insubstantially through an earthly plane that’s perpetually, almost comically
afraid of us.
Only
a handful of games have actually offered a chance to see things from the proverbial
Other Side, but these are our favorites...
Sept 25, 2007
Microsoft and Sony declare blitzkrieg on your soul; Nintendo gives you a shoulder to cry on. With wetted eye we return to our most emotional Nintendo moments…
A matter of life and bemani
Ouendan's Over the Distance sequence is a mature ode to the recently deceased. Mullered in a motorcycle crash, young Ishida barters three more hours to make peace with his peeved girlfriend Ryouko - prompted by a mad cacophony of drums and cymbals, natch. If you don't cry to these
You know what they say about walls, right? They're made to be broken...
In real life, everyone knows sharks are perfectly lovely creatures that hold down good jobs, drive responsibly in hybrid cars, and almost never prey on humans. In popular media, however, they’re vicious aquatic bastards who like nothing better than to sneak up on unsuspecting swimmers and devour them as gruesomely as possible, preferably in front of an audience.

As in life and Uwe Boll's Postal, it's always the good that die young in video games. Playing Earthworm Jim HD recently, we suddenly started thinking about 90s characters we'd loved that slipped away into gaming obscurity long before they should have. So join us, as we hold a wake for our favourite game stars from the decade of Jar Jar Binks, who all checked out in premature or undignified fashion . Sleep well, gentle princes. You truly were too beautiful for this world <sniff>.