What didn't look so smooth were the graphics. There was very noticeable pop-in with trees and buildings on the horizon, especially when careening through the game's environment at top speed in one of the available vehicles. We also suspect that Far Cry Vengeance may be more linear than its predecessors. Although we were told that we could explore the island as we saw fit, every time we tried traipsing through the foliage, we were then told to stay on the path. OK. Finally, jumping with a wave of the Nunchuk was a pain. We would rather have left this unique Wii function simply mapped to an old-fashioned button.






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