Control. That's what so many of the shooters rushing to take advantage of Wii's tools lack and what Far Cry Vengeance appears to nail. You notice it as soon as you start moving the remote to shift your character's point of view. The camera responds immediately and with just the right amount of sensitivity. It only requires a few more minutes to master strafing with the Nunchuk's analog stick while simultaneously looking around with the remote.
Targeting enemies is also much easier than in certain other Wii shooters we've experienced. The reticule isn't allowed to slip all over the screen in search of bad guys; it stays relatively locked in the center (if you want it completely locked, all you have to do is hold down the A button). And rather than moving the cursor all the way to the edges of the screen to get it to pan or tilt your view, simply moving the remote in the desired direction does the trick. The former method feels like navigating through a sluggish PowerPoint slideshow - Far Cry Vengeance 's approach feels much closer to controlling a lithe and lethal action hero.






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