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What now-gen games can learn from Radiant Silvergun

The legacy of one of the best games ever made, ten years on - and why it's still worth £100

Words: Justin Towell, GamesRadar UK

Picking apart bosses
Bosses are fun. Big bosses are even more fun. Big bosses you can pick apart a piece at a time are the most fun of all. Radiant Silvergun's bosses are all of that last kind, and beating them with a 100% destruction rating makes you feel god-like. However, this is made trickier as they're fought on a timer. Fail to destroy them before the (invisible) clock hits zero and you don't get the score bonuses.

Level up your weapons enough during the game proper and you can destroy each segment, working your way towards the torso of whatever mechanical beast the programmers have thrown at you this time. If a game has bosses in it, we want multiple hit zones, the ability to cripple a giant beast with a well-placed shot. If 1998-tech could do it, then we're sure Xbox 360 and PS3 can give us some amazing area damage - and not just on bosses. We don't want to see any enemies take a whole magazine of bullets and then fall over any more. Every shot should affect them in some way. And we want score bonuses for doing it right. 

Above: Treasure love making bosses and Radiant Silvergun's full of 'em

 
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