What now-gen games can learn from Radiant Silvergun

The legacy of one of the best games ever made, ten years on - and why it's still worth £100

Words: Justin Towell, GamesRadar UK

Levelling up
This is one of the game's most striking examples of genius. Not only do the weapons all get more powerful as you use them, you never have to lose their power. That's right, when you die, you keep your weapons' power levels. And when you switch off your machine... you keep your weapons' power levels. No other game we can think of is so bold as to let you keep your power-ups for the next time you start the game.

Sure, some RPGs let you start the story again with your fully levelled-up character, but Radiant Silvergun is essentially an arcade game. That the balancing stands up to this sort of test at all is proof of the quality of its design. It does mean early scores are negated as your fancy-pants weapons will annihilate early bosses, but again, the sense of power is superb - and it never becomes less fun because of it. As if that wasn't enough, playing well will increase your powers faster, as those colour-coded kills accelerate the levelling process. Play badly and you may as well hit reset as you progress - the final levels need big guns.

Simple score mulipliers
Radiant Silvergun's three-colour enemy system lets you choose a colour, shoot only that colour, then rack up the score. It's so simple, yet devastatingly effective. Check out our moderately successful run shooting only red enemies here.

Above: In all honesty, just staying alive is hard enough. This is hardcore gaming

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