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The Top 7... trendy game-design crutches

What do developers love? Falling back on these new-school clichés

Words: Andrew Groen, GamesRadar US

We've all seen dozens of lists over the years that recount all the things old-school game designers loved to include in their games for bizarre and unknown reasons, like exploding barrels and wolves that carry gold and chainmail for you to loot upon their death. Yes, these things were weird, and yes, they were ubiquitous in 8-,16-, and even 32-bit games. But why stay fixated on such long-irrelevant game-design choices when so many current developers are finding new ways to make fools of themselves every week?


Above: Hardly anyone makes mine cart levels anymore. Time to move on 

In the past few years, a number of trends just as inexplicable as exploding barrels have spread like wildfire among game designers, to the point that a lot of games seem to rely on them (however paradoxically) to be noticed. Over the following seven entries, we’ll examine some of the most egregious ones and try to get to the bottom of why developers love this stuff so much.

7. Gravelly Voices

Why do they love them? Why is it that every male lead character outside of Nathan Drake has to sound like some 40-year smoking veteran named Aunt Ethel chainsaw-battling an angry wolverine when he talks? This is what we like to call “forced cool.” Yeah, Marcus Fenix is kind of cool, but so is anyone with 28-inch biceps who sounds like he eats smoldering ashtrays for breakfast. Obviously, it takes so much effort to craft a good character with subtle wit and subdued badassery (like James Bond or Han Solo) that most developers simply cannot be bothered.

Case in Point: Alex Mercer (Prototype)

By what right does Alex Mercer deserve his deep baritone? He's a hoodie fanatic who constantly hides his face and believes he's been deeply wronged by the powers that be. That pretty much only qualifies him to be a whiny emo kid.

6. Hoods, masks and helmets

Why do they love them? Developers enjoy waxing philosophical about the reason they choose not to reveal their character's face. They'll tell you all about how it allows players to become more immersed in the character, because on some level, they believe the character could really be them! If you want the realistic truth, though, it's because they don't want to spend the time or the resources to develop decent facial animations, and they couldn't think of any other reason why the character's face would be perpetually constipated during gameplay. So they cover his face in a hood or a space helmet and call it a day. Also, hair is a bitch to animate.

Case in Point: Altair (Assassin's Creed)

Supposedly, Altair hides his face because he doesn't want to be noticed in a crowd, or identified. But seriously, what sticks out more in a crowd than a guy in a giant white robe who hides his face and creepily stalks around? Admit it, Ubisoft: the hood was just for cool points.


 
78 Comments
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gopikmin  - 3 months 7 days ago 
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DEFAULT  - 3 months 7 days ago 
Good points, all true. But I dunno, this kinda resembles many articles I've seen before on this very site.
Hurricrane  - 3 months 7 days ago 
I completely agree with UE3... time for another engine devs!
gopikmin  - 3 months 7 days ago 
electromagnetism allows Cole to climb vertical inclines with ease. It is pretty obvious since he has super-electrical powers
CountFenring  - 3 months 7 days ago 
I miss when id Tech was the engine of choice, the Quake IV engine makes better looking people than Unreal imo. And they do to make mine cart levels still, I just played on in Shadow Complex.
Nin10DOH  - 3 months 7 days ago 
its all so true
lol at alex mercer emo kid
cronoman66  - 3 months 7 days ago 
I'm gunna argue with the Unreal 3 point.

When a game begins in preproduction an early decsion is to either build their own engine or use an existing comercial engine. Now in most cases they go with using an existing engine because do you want to add an extra year to development on building the engine, no, is it cheaper to use an existing engine, most of the time, yes. Obviously other factors come into this, like the programming teams familirity of said engine. Finally the reason for Gears of War and Unreal Tournament's existence is to sell the engine the better those games look/work means more companies want to use it. and from the looks of it its working
loonyman978  - 3 months 7 days ago 
Apparently cole used to do urban exploration before he acquired a abillity that means he can never ever wash and has to hide when it rains.
2muchGuitarHero  - 3 months 7 days ago 
lol love this article.

Though I would've bought bioshock 2 for no.1.

One of the greatest games made, no need for a sequel
garnsr  - 3 months 7 days ago 
I just finished Shadow Complex, and I enjoyed Prince of Persia and Uncharted. You know what sort of guy the main character is because he's got the same voice, which suits that sort of character, the nimble, clever, run-and-think type of guy. The only other type of character you ever seem to play is the tough, smashy, smash-and-kill sort of guy, who obviously needs a gruff voice. What other choice is there?

And Shadow Complex only has two mine carts, and one seems to be optional. I hate mine cart levels/vehicle levels in my action games. I sure hope Uncharted 2 doesn't have anything as awful as the jet ski again.
lovinmyps3  - 3 months 7 days ago 
Haha hoods. The Assassins Creed hood does look pretty badass though!
lovinmyps3  - 3 months 7 days ago 
Yeah... who's the one idiot on the planet still buying Dynasty Warriors?
jmohan  - 3 months 7 days ago 
@lovinmyps3: That'd be my brother... I don't know what's wrong with him.
Hobbs  - 3 months 7 days ago 
lol, these are all so true. I do remember reading a similar article on gamesradar before...
FETALJUICE  - 3 months 7 days ago 
I know someone who keeps buying Dynasty Warriors games. The Unreal Engine 3 WILL NEVER DIE!!
Amnesiac  - 3 months 7 days ago 
What about arbitrary moral choices?
shockolate  - 3 months 7 days ago 
I like sequels.
LokiRising  - 3 months 7 days ago 
Hey man, hey...Alex Mercer COULD be a skinhead....goth kid (respectable) or...fuckin' Darkman? Who cares, but my homeboy ain't emo. At least he cuts other people.
SausageLozenge  - 3 months 7 days ago 
Maybe they do it for the same reason GamesRadar keeps making lists
: )
w40kfanatic  - 3 months 7 days ago 
most of it was true enough, but mag is just being realistic. the general passes orders to the sergeants, who interpret the 'where and how', and command the soldiers. the general is playing, but is in his bunker. the sergeant is with his squad, and the soldiers are in the squad listening to the sergeant.
again, theyre just trying to make it seem like real modern warfare. not some genre-masher.
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