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Sonic the Hedgehog - Virtual Console

The greatest Sonic game we never got to play

A brilliant 3D Sonic game? On the Saturn? It very nearly happened. We talk to one of the designers of the one that got away

Words: David Houghton, GamesRadar UK

A 16-bit platform game icon reinvented in a multi-gravitational 3D world. Spherical stage effects with an vast sense of scale and gallons of design innovation. A game which simultaneously pushed the series into the future and distilled everything that was great about its history. Super Mario Galaxy? No, Sonic did all that stuff first. Ten years before the Wii was even launched in fact. So why did the plumber get all the glory? Simple. Sonic’s game was never released.

It’s a “What if…” situation on a par with the dinosaurs not becoming extinct. Sonic games these days are the biggest joke in the gaming community, and 90% of the blame for their pariahship is rightly levelled at the miserable attempts to transfer the hedgehog into the third dimension. And Sega are well and truly out of the hardware business, having careened down a slippery financial slope ever since the Saturn failed to follow the success of the Mega Drive.

But a good 3D Sonic game? On the Saturn? Oh, how different things could have been. How beautifully, beautifully different. So what went wrong?

Well a hell of a lot went wrong. The story is one of the most turbulent and dramatic in Sega history, as well as one of the least-known. It’s a tale of political machinations, strained relationships, inhuman working conditions and a game that very nearly killed one of its developers. Interested in reading the full, gory story? Then click on, and we’ll recount to you the tragic fable of Sonic X-treme, the game that probably would have been Sega's Super Mario 64.

 
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