After the first shots and details of the upcoming Teenage Mutant Ninja Turtles movie tie-in were released earlier this week, we shelled out some questions to Ubisoft's acclaimed Montreal Studio (the people behind such top titles as Prince of Persia and Splinter Cell ) to get some more details about what we can expect from its spin on the crime-repelling reptiles.
Nick Harper, TMNT 's creative director, steps up from the sewers to give us some answers...
Will players be able to choose which turtle they play as, and can you reveal a bit more about each of their unique individual abilities?
There is a progression in this game that follows the themes of brotherhood and working together as a family. Therefore, there are some levels in the game where the player plays as one turtle only - this is to make the player understand what the constraints and limitations are when taking on the enemies as an individual turtle.
When a fellow brother is available for combat, the player can swap from one turtle to another. Each turtle has a special individual move based on their personality and philosophy. Raphael, who is the more aggressive turtle, uses his Sais to climb walls (he punches holes in the walls in an angry manner). Michelangelo, who is the funnier, younger character, uses his nunchaku while spinning on his shell (sort of a break-dancing technique). The player will also be faced with making quick decisions on choosing the appropriate turtle to handle the situation.





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