Quantcast

Super Smash Bros. Brawl


SmashRadar: All four control schemes reviewed and rated

If you take your Smash seriously, you'll need the right controller. Let us tell you which one that is.

Words: David Houghton, GamesRadar UK

The Classic Controller

With a few minutes play, the CC becomes very, very good indeed. While at first they might feel a little low down on the pad, those analogues are brilliant. They’re taller and more pronounced than the GC controller’s sticks but they’re very fast and responsive, making them fantastically satisfying to flick around with the sides of your thumbs. You can attack them as quickly and aggressively as you want and they’ll never put up any resistance or lose accuracy.

 

As face button layout goes, no-one has ever beaten Nintendo’s SNES set-up, and on the CC it’s as good as it ever was. It feels compact but accessible, and the placing of ABXY matrix and right stick makes thumb movement between the two fast and natural, with barely any division ever felt in transition. The horizontal spacing is actually a little wider than on the GC pad, but the CC’s smaller vertical gap between the buttons and the stick is what really matters when it comes to fast and clean analogue smashes. In that respect it’s actually better than the Gamecube’s controller.

So, the catch that’s currently threatening all of us with major spine issues later in life due to the crushing weight of its inevitability? It’s the throw button again unfortunately. The ZL and ZR buttons are used for that function, and they’re just a teensy bit too close to the middle of the controller’s top edge to be within comfortable range. It’s never a major stretch to reach over the standard L and R buttons to hit them, but it’s still a stretch, and a noticeably bigger one than flicking from R to Z on a ‘Cube pad. Of course, with the main shoulder buttons both mapped to shielding, you could always use L and RZ (or vice versa) to cover both actions with minimal fuss, but the slightly asymmetrical finger layout needed to do that just doesn’t feel quite right.

 


 
1 Comment
Order Comments: Newest First | Oldest First
crazyqazqaz  - 1 year 2 months ago 
I don't agree with what you said about the remote and nunchuck, it is definately better than the awkward, side on wiimote. You're wrong G.R., wrong I tell you!!
Shiren the Wanderer: a trailer on all-new website N4G
Wii News from N4G
Nov 26, 2009
Over 1,000 songs now available for Rock Band N4G
Wii News from N4G
Nov 25, 2009
New Super Mario Bros. Wii usage stats and first... N4G
Wii News from N4G
Nov 25, 2009
'Calling' Box Art Revealed N4G
Wii News from N4G
Nov 25, 2009
Jenny McCarthy's Wii Game Released to Retailers N4G
Wii News from N4G
Nov 25, 2009