GR: No More Heroes is coming to the Wii and we were wondering why you chose this platform? Nintendo has a kind of a juvenile image, but your game is very mature.
S5: I'm friends with Mr. Wada from [the publisher] Marvelous and we were talking about our next project, making a game for the Wii. And this whole idea is that in the past, Nintendo hardware has been - you know - there have been a lot of games for a younger audience. However, we feel that with Nintendo Wii, it's going to bring a lot of adults similar to the way the way [Nintendo has] in the handheld market as well. So we're kind of banking on this fact that it's kind of a universal hardware, where I think that Nintendo is going in a different direction, where a lot of adults will be playing too.
GR: Is the Wii's unique control also a factor in deciding on the platform, or was the decision made based on the audience?
S5: At first I didn't really know about the controller. But from the very beginning I had this idea of having sword based gameplay, so it actually fit perfectly with what Nintendo was doing with the controller. So there's also Mr. Sakurai from [our Japanese publisher] Spike - he likes these mature violent games as well, so it fit really well with the concept of No More Heroes.






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