Super Smash Bros. Brawl

NES classics remade with the Smash level editor

We top up Brawl's retro quota by recreating our favourite 8-bit Nintendo games

Words: David Houghton, GamesRadar UK

Metroid

We wanted to take Samus right back to where it all began as well, so we used the first screen of the original Metroid, from way back when everyone still thought she had a penis.

 

 

How authentic is it? 

Not far off the original at all. The level editor's restrictions on how close certain items can be placed to others made us cut out the pillars, but that worked out better from a gameplay point of view as it let us turn the bricks in the middle of them into platforms. Without that tweak the top of the stage would have been pretty much inaccessible. We also took the liberty of replacing the end blocks of the central platform with spikes and making the rest out of it out of ice, but that was more for a laugh than anything else.

How does it play in Brawl? 

Fantastically. This stage has got it all. A tall central space for air combos. Perfectly placed walls for rebound shots. A spacious but dangerous lower area with a big risk/reward factor. A safer but tricky to reach top level... Fights are varied, spontaneous, tactical and very very funny, and you can't ask for more than that from a Smash stage.

 
Four ways to fight gold spammers
PC Feature
Oct 7, 2008
The Crysis Continues
PC Feature
Oct 7, 2008
The Top 7... Game expos better than E3
360 Feature
Oct 6, 2008
Who fights a Bill of Rights?
PC Feature
Oct 3, 2008
Wii's Deca Sports Ships 1M N4G
Wii News from N4G
Oct 8, 2008
Gamefly Charts: Fable 2 on Top N4G
Wii News from N4G
Oct 8, 2008
5 new PopStar Guitar screens and Box arts N4G
Wii News from N4G
Oct 7, 2008
Sales Leap for Two Worlds Publisher N4G
Wii News from N4G
Oct 7, 2008
Customizable Merchandise for Rock Band 2 Now... N4G
Wii News from N4G
Oct 7, 2008