Sadness
Polish developer Nibris is keeping Sadness under such tight wraps that the game's publisher - if it has one yet - still hasn't been revealed at the time of writing. What we do know about this most mysterious of Wii titles is that it incorporates a wide range of motion controls that are intended to be completely transparent to the person playing.
For example, reaching into the environment to pick up an object is simply a matter of gesturing in the appropriate direction. With the object in your virtual hands, manipulating it is supposed to be completely intuitive.
Say you have a wall to climb, and a rope nearby. You'd have to gesture towards the rope to grab it, then swing it around your head and fling it over the wall. It sounds interesting, and the monochrome art style is certainly striking.
Frustrating experiences with into-the-screen gestures in games such as Wii Play's annoying fishing thing makes us somewhat skeptical about how smoothly this HUD - and cursor-free experience will work, but there's ages left for Nibris to perfect the system. The game might not even appear until next year.






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