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Mario Strikers Charged


Cool concept art vs. crushing reality

Artistic ambition lost in polygon translation

Words: David Houghton, GamesRadar UK

Videogame concept art. As we all know, it exists only to provide lazy devs with a cheap unlockable "reward" scheme when they can't actually be bothered to design any proper bonuses. Well that might as well be all it's for anyway. You see while the production artists of the games industry are supremely talented people with spectacular vision, all too often what they design just doesn't come through into the final game. At all.

Sometimes it's technical limitations. Sometimes it's a lack of appreciation of the colour and tone of a piece. Sometimes developers just don't seem to interpret the art as the designer intended at all. So read on and weep at what might have been, as we take you through some of the biggest artistic disappointments of recent years. So much design talent, so little in-game evidence...

The vision

A lusher than lush evokation of the hazy ambience of tropical forest land. Note how the soft light diffuses gently through the canopy, contrasting beautifully with the sparkling detail of the water.

The reality

Flat, muddy textures smeared across sharp, chunky objects. Jaggy intersecting green polygons do not a canopy make.


The vision

The intense, brutal reality of war, as focused through the lens of ground-level chaos. Friends and allies rally together towards the smoke-filled hell of battle as another potential harbinger of the end rises demonically against them.

The reality

Some little faceless blokes run around a pristine white background firing off technicolor toybox weaponry. Three miles away.


The vision

One man and his trusty machine face off against looming insurmountable death. Tangible depth of field brings about a sense of scale which impresses and intimidates in equal measure. Post-apocalyptic decay is the only witness to this final battle.

The reality

A Gundam action figure on a string, jiggled about over a sandpit full of discarded LEGO.


The vision

A lone hero, baptised red in the flames of war, rises messianic against the growing hellstorm of weapons fire swelling against him.

The reality

An Iron Man action figure on a string, jiggled about over a flat, empty rockpool.


 
29 Comments
Order Comments: Newest First | Oldest First
O_B_Slaybrook  - 9 months 24 days ago 
Nice Article

I think never judge a book by its cover applies here...

oh and.... FIRST!
ELpork  - 9 months 24 days ago 
The red steel comparison hurt on the deep down inside.
colemanb  - 9 months 24 days ago 
MAN!!! :( I WAS GONNA BUY HALO WARS!!!
SUCKISH
GOOD ARTICLE!
erreip199  - 9 months 24 days ago 
No matter how painful this is to see and read thats the job im dreaming to apply for, i love both drawings and video games and i think concept art for them is the best way to contribute for them doing the things i like to do but bad developers dont see the same way as the concept artist, still interesting article to read
Grenade  - 9 months 24 days ago 
That Red Steel thing is ridiculous.
vic88  - 9 months 24 days ago 
"an ant colony attacking a half eaten sandwich" Haha,
why did they cancel CAC Tiberium
iKOemos  - 9 months 24 days ago 
nothing ever lives up to it's concept art.... *sob*
Donnagen  - 9 months 24 days ago 
@ iKOemos

Appart from killzone 2.

Took my PS3 online for the first time in a year to dowload the demo... beautiful!

Goodbye my precious 360 for the two months after killzones release!
GamesRadarEricBratcher  - 9 months 24 days ago 
Man, Iron Man looks fantastic in that artwork, doesn't it? I'm always amazed, to this day, at how much richer everything looks in concept art. Someday, we'll get there. Maybe.
key0blade  - 9 months 24 days ago 
Redsteel had me all hyped up for a shitty game, in which everything looked and played like SHIT
NelosAngelos  - 9 months 24 days ago 
Uck, what is this, the nineties? C'mon "next-gen" at least try even if it is a half-assed game, you'll still get away with amazing visuals. Man, put a tuxedo on a pig and it's still a pig.
SkinnyJr  - 9 months 23 days ago 
I think every RTS has superfluous concept art
RedBandit  - 9 months 23 days ago 
You guys are right on with this. I have always thought this stuff. Concept art=OMG GREAT GAME
msg  - 9 months 23 days ago 
Nice article. I like the selection of comparison pictures.

Ah, the smell of wasted potential.
Jason.Darksavior  - 9 months 23 days ago 
This article is so true. There are so many cool concept arts which hardly look like the real production. However, many games do live up the hype of their concept art, like Bioshock.
Romination  - 9 months 23 days ago 
Ooooh...
so is THAT where For Answer came from?! I get it now...

I agree with jason...a followup showing what IS make of good on promises?
GamesRadarDavidHoughton  - 9 months 23 days ago 
Yeah Eric, I was blown away by that Iron Man concept painting when I found it. So epically apocalyptic. It's now one of my favourite pieces of game art, despite its origin.
xFnKxTaLeNtx  - 9 months 23 days ago 
Loved the article! Thought that the moon one that was a little unfair but otherwise the perfect mix of funny and intuitive. A second version would be appreciated.
Red  - 9 months 23 days ago 
The comparisons to me were a bit of a shock at first. Then I started thinking, I'm so accustomed to games NEVER looking as good as the concept art that I don't even pay attention to the pictures when I'm flipping through magazines.

How sad is that?
Necron  - 9 months 23 days ago 
You see, this is the main problem with all video games. They all lack ambiance, immursion and the same art style used in the concept art.

The only game that has pulled this off the best so far is Killzone 2 and maybe a couple other games like the Silent Hill series. This is what developers should be shooting for, not lifeless battlefields and environments.
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