An overview of greatness
There’s one year every generation when everything comes together. Sometimes it’s near the beginning, when developers stop taking their first faltering steps with the new technology and really get a feel for how to get the best out of it. Sometimes it’s later on, when after a few years of doing comfortably well with the hardware some experienced designers learn some new tricks and give everything an unexpected new lease of life (One word: SNES).
There was an overwhelming feeling in the second half of 2007 that this was one of those special years. More than just a year when a lot of good games came out, it was a year when new ideas and new approaches started firing on all cylinders. It was a year when innovations became much-loved conventions. It was a year when brillantly fresh game design startled long-time gamers and caught the attention of a lot of new ones. Summed up, it was the year that next gen became current gen, and boy is living in the future fun!


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