Wednesday 20 December 2006
We all know how annoying it is to lose something in your own home. During the ensuing room-to-room search, sofas are shuffled, TV stands tipped over and don't even get us started on old jeans pockets. Can you imagine what it would be like if, instead of car keys, you lost a million cuddly personifications of electricity and all the appliances in your house went down? That's super bogus. Luckily, the Wii remote in Elebits functions as a beam-shooting capture gun,
We all know how annoying it is to lose something in your own home. During the ensuing room-to-room search, sofas are shuffled, television stands tipped over and don't even get us started on old jeans pockets. Can you imagine what it would be like if instead of car keys you lost a million cuddly personifications of electricity and all the appliances in your house went down? That's super bogus. Luckily, the Wii remote in Elebits functions as a beam-shooting capture gun, capable of lifting even
Hidden creatures crying out for the catching: that pitch initially sounded so cynical. It would be easy to write Elebits off as a lazy recharging of Pokemania against a domestic backdrop that calls to mind Chibi-Robo or even Toy Story. The result, however, seems likely to be far more surprising.
And the biggest surprise of them all is the slow-dawning realization that Elebits is, in essence, a first-person shooter - albeit an FPS reduced to first principles and then rebuilt with an entirely