Aug 31, 2007
On paper, Swords takes us back to the games of our childhood. Not the hours sat with whirring consoles of old, but an earlier time still: adventurous games that took us from the playground to the surrounding wood land, stick in hand, ready to squeak a puny "have at you!"
Swords liberally borrows from this youthful heroism. No ice-cold samurai larks here. It suggests that the remote is no plastic oblong full of gyroscopic confusion - an artifact of modern times - but the hilt of a broadsword, yours for smiting with. A clean slice downwards achieves as much in the game, or perhaps you choose to gouge guts with horizontal gashes. Inigo Montoya wannabes can forward-thrust the remote and cold hard steel with it.


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