Dragon Ball Z: Budokai Tenkaichi 2

Also known as: DBZ Budokai Tenkaichi 2, DBZ Budokai Tenkaichi II, DBZ Budokai Tenkaichi II, DBZ Budokai Tenkaichi II

Giant fireballs are more fun when you throw them yourself

This is pretty daunting at first, and the learning curve is awfully steep for an hour or so - mostly because you'll have to keep a little cursor projected by the remote onscreen if you want to do more than punch. Dashing and flying, both done by shaking the Nunchuk, also take some getting used to, and then they only seem to work right half the time. Once you get the hang of that, though, the controls start to feel natural, and they actually become more fun than a traditional setup.

What makes using the remote especially cool is the way it handles super moves. Regular old punching and energy attacks are handled using the A button and B trigger, but to perform the really big, world-ending techniques the series is known for, you'll have to perform movements that are slightly different for each character (which helps make them feel less same-y).

Most of these simply mean you'll have to hold down a couple buttons, flick the cursor offscreen in a certain direction and then move it back on. But then there's the series' signature Kamehameha, which requires actually pulling the remote and Nunchuk to your chest and thrusting them at the screen - the same movement the characters use to throw the massive fireballs in the anime.
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The Knowledge
Dragon Ball Z: Budokai Tenkaichi 2
Dragon Ball Z: Budokai Tenkaichi 2

Genre: Fighting
Release date: Nov 15, 2006
Published by: Atari
Developed by: Spike, Namco Bandai
Multiplayer Modes:
Offline
2 player VS
Latest Articles About This Game
Giant fireballs are more fun when you throw them yourself
Wii Review  -  Nov 22, 2006