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Why Sonic should be retired - by the last person who cared

Next year will see Sonic's 25th anniversary come and go. A quarter of a century is a long time and surely he must be getting tired. After all, he's been running pretty much non-stop since 1991. His knees must be agony. He must have collected more rings than there are grains of sand on Emerald Coast's beach. Indeed, the certainty of this fatigue really hit home when I saw a plushie of Sonic in a shop window. He looked absolutely defeated.

Broken by the world and its constant milking of his cash cow teats, that forlorn face says everything. Forcing a smile for the camera but vacant behind the eyes. But he shouldn't be sad - he's certainly done well to keep the sales coming, while other heroes have fallen along the way. He probably raises his glass to Crash Bandicoot, Ristar and Dizzy, and keeps meaning to visit Bubsy's grave (but never seems quite able to find the time to actually do it).

But I took that photo before Sonic Boom came out. And because I'm an eternal optimist (not to mention known for being a Sonic fan), I was actually excited about the new game, especially as it has a developer link to the cancelled Sonic X-treme. I was ready to accept the long legs and bandages. Yet somehow… somehow, it managed to lose my interest. Before it even arrived.

I fully accept it isn't aimed at me. It's aimed at my 6-year-old nephew, who does love the classic 2D games, but will also buy anything with Sonic on it. Because he thinks Sonic is cool. Sonic is cool, or at least the idea of him is. Or rather the idea of what he used to be. OK, he's not cool. I've had my excitement for new Sonic games beaten out of me by so many disappointments, I'm arriving at the conclusion everyone else arrived at years ago. And this is a bad thing. If I feel like this, something's seriously wrong.

It's a well-documented phenomenon that there's a 'Sonic cycle' that occurs around every new release. A new game gets announced, the fans convince themselves that THIS ONE is going to be the game that turns the hog's fortunes around, while everyone else writes it off. It gets reviewed, wins points for flashes of brilliance but ultimately falls a few miles (or more accurately an entire galaxy) short of Mario and then everyone goes back to grumbling until the next one comes along.

How long can this go on? Why are the games always so disappointing? Even the best ones contain infuriating design choices. Sonic Generations' first level is damn near perfect, yet the rest of the game is padded out with obvious filler missions until it snatches spectacular defeat from the jaws of victory.

Lost World added a 'run' button that solves the problem of Sonic moving too fast to control in 3D. This allows Sonic to handle controllably at low speeds (like Mario), but then start wall-running and zipping about everywhere if you hold the right trigger. Gotta go fast. But even then, the opening levels with their throwback art design and wonderful 'rounded' routes of play are switched out for forgettable fare later on.

I fear Sonic Team has forgotten what made Sonic so good, probably because so few members of the old team remain. Yuji Naka's at Prope, Naoto Ohshima last worked on Yoshi's New Island (hey - we all make mistakes) and Hirokazu Yasuhara now works for Nintendo. Takashi Iizuka, the current head of Sonic Team, has produced some good games, but even the best ones neglect the core features of the original classics. The fundamental idea of what Sonic should be in each game is wrong.

As I see it, the reasons for Sonic's initial success are very simple. He has the ability to move faster than your eyes can process the data (which is thrilling), but does so in short, sparing bursts. The graphics move at 60 frames-per-second with pleasing physics over undulating terrain. Jumping on top of enemies to defeat them is satisfying (just ask Mario). When he curls up into a ball, Sonic takes on the physics of a pinball, accelerating down slopes and bouncing off bumpers. His enemies are animal-based robots. And, crucially, you have to be really good to get far into the game, and if you die, you have to start again.

There. How simple is that? Yet modern Sonic games ignore all of those key traits. He either moves too fast to control properly, or – in the case of Sonic Boom – so slowly it isn't exciting. Sonic games rarely run at 60fps any more and the sensation of travelling over undulating terrain is simply not a part of the game design. Being 3D, Sonic now 'locks on' when attacking enemies, even 'learning how to do it' in 2D in Sonic Generations. Shite. His enemies are now either generic humanoid robots (which suck), or lovingly recreated classic enemies, which are great but whatever creative thinking process that produced them seems to have been lost somewhere. And it's literally impossible to 'be out' in modern Sonic games. You just start the level again with another three arbitrary lives.

The series has always had needless mechanisms that don't add to the core experience, like the score in the first game (what is that even for?) but modern efforts' needless additions are shoved in your face. The 'colors' from Sonic Colors are annoying and dilute the experience. Other playable characters in Sonic Adventure 1 & 2 are never as fun as playing as Sonic himself. The motion control of Sonic & the Secret Rings is clumsy. The were-hog is categorically awful. It feels like it isn't enough to just be a Sonic game - it needs to keep 2015's 6-year-olds happy with stuff and things happening everywhere, constantly changing so that boredom doesn't creep in. 'Old' Sonic never needed that.

There's still this stupid part of me that thinks 'Sonic Team just has to make one great 2D Sonic game and it'll all be alright again'. But it'll never happen. It really wouldn't cost very much to design a kick-ass, gob-smackingly beautiful 2D Sonic game. To make the stone slabs of the Labyrinth zone glisten in the light that reflects off the surface of cold, dark water. To make polygonal trees and flowers that grow and shrink again every few seconds as you sprint by. To make magic from pixels. Yes, it would require skill and artistry, but it wouldn't require a massive budget. Just care and attention to detail and a ruthless QA team. But it'll never happen. Not officially. Modern Sonic will never appease old Sonic fans because the series just isn't for them any more.

I'm so far beyond the point of frustration, I've given up. It will always be like this. No wonder Sonic looks like he's hung himself, I bet he's arrived at the exact same conclusion. And, of course, the optimistic part of me says 'give the series to Christian Whitehead', the man who did such an amazing job of converting the original Sonic the Hedgehog, Sonic CD and Sonic 2 to iOS and consoles recently. But then again, maybe those iconic games were the result of a perfect set of circumstances (including it being 1991) that can never be replicated, even with Christian's talents. So perhaps it's time to stop dreaming. Nobody else is making animal character mascots any more. And perhaps that's because they've had their time. It's been almost a quarter of a century, after all.

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  • Galgomite - February 5, 2015 5:30 p.m.

    Sonic has been doomed since 3D and laggy HDTVs became the norm.
  • MCFunkmaster - February 4, 2015 4:19 p.m.

    I think Sonic could learn something from Rayman's recent games.
  • Nikku7 - February 3, 2015 10:01 a.m.

    Losing a childhood hero. I know that feel, man... Good read.
  • rxb - February 1, 2015 12:55 p.m.

    Sad words to read from the Towellbot. Maybe you need to learn Japanese, got to Japan and be creative consultant on the new Sonic game.
  • Shigeruken - January 30, 2015 12:52 a.m.

    Sonic Rush was perfect. It WAS that one fantastic 2D game, but nobody bought it, and Sega never bothered to recreate it.
  • DukeNukeThem - January 29, 2015 3:08 a.m.

    This was a good read and i agree with you Towelly.
  • GOD - January 28, 2015 7:42 p.m.

    My ideal Sonic game: (keeping in mind that I played more of Adventure 1&2 than classic 2D) A 3D platformer with a decently pulled back camera, that has levels consisting of a main path as well as a good amount of alternate paths that loop back onto the main one, and hidden paths that lead to either short cuts, power ups, or other potential goodies. The main section with it's forking and converging paths should lend itself to speed and contain well placed boost pads to add to the speed rush, without requiring Sonic himself to have a default speed of uncontrollably fast. The Villain should be Robotnik/Eggman and the enemies you fight need to be robots with animals in them. The only way Sonic should be able to attack is by either spin attacking in the air (which will have some auto-homing) or by spin dashing on the ground and then dashing into enemies. Most enemies should die in a single hit and they should also be avoidable in most cases as well. For the most part you should be able to completely dodge around enemies in the levels in a way that keeps momentum, most often by good jump timing. The levels shouldn't be too hard to get through, but exploring the alternate paths and getting faster times should be where skill comes into play. As for playable characters, there should be obviously Sonic, but then have Tails as an option as well who would play almost identical to Sonic except a little bit slower normal run speed and limited flight abilities. Essentially he's the easy mode, that way they can make the game harder, but still have an easier option for those who really struggle, removing any need for hand holding in the level design. Sonic will be the cool fast speed hog, and Tails will be the kid friendly fox. Perhaps also have Tails keep one single ring after being hit if he has more than one on him. This next part may sound unnecessary but hear me out. Multiplayer. No wait come back! The multiplayer would basically be a race mode for the levels already in the single play game. Your character selection would be alternate palette swaps of Metal Sonic (but with identical physics to Sonic) and you would all start at the beginning of a level like normal. The levels in the single player should not be made with multiplayer problems in mind. Only after creation of single player levels should they then be looked at for how they will work in multiplayer. If it's already a good flowing single player level it shouldn't require many if any changes to allow for multiplayer racing. Your homing attack will not target the other Sonics, this is not a battle mode. When you come into contact with another Sonic in the air you should not lose momentum. Whichever Sonic is higher should get a spring forward and up and the bottom Sonic should continue it's current path completely unaffected. When running and you collide you should gain a slight boost and bounce ever so slightly away ala Mario Kart 8 zero-gravity boosts. This mode can be split screen and 2-4 online depending on what the game can handle to keep a good frame rate. Whenever someone finishes the level, they should have the option to start back at the beginning and rerun the level, and if they lap anyone and refinish it will finish the race for everyone 15 seconds after. It can be fun way to retread levels head to head, or just show a friend online the best path for a fast run of that level. The game should support replay saves, the ability to send replays to others to be watched in game or directly upload to Youtube. It should also support ghosts of both friends best times and people who hold records for those levels which you can turn on or off before a level after you've completed it at least once. Bosses should be their own levels, and basically be the types of levels where dynamic camera stuff happens and the flashy transitions occur (not in the main levels). Fighting the boss and getting all the way through the level should be one and the same. Essentially when spin attacking in certain areas of the level to get through you're attacking the boss in some way, so on your way to cross some gap you're actually hurting the boss as it chases you, or you chase it. The story? Should only really be addressed in an opening cutscene, boss battles, and an ending cutscene. The plot? Robotnik/Eggman is collecting the Chaos Emeralds to rule the world, but Sonic only got involved in the first place because the destruction Robotnik is causing has destroyed the farm that supplies beans for his chili dogs. Sonic should NOT be trying to save the world. He should be looking our for himself and incidentally saving the world. Tails can say something that sounds considerate but that's it. Dialogue should not happen in main levels accept for maybe some snarky Sonic catchphrases that come out rarely.
  • GOD - January 28, 2015 7:51 p.m.

    There not be any kind of hub world in the game. A level select screen will more than suffice. Lastly but certainly not least, there NEEDS to be a Chaos Garden(s) in which you can raise Chao. The Chao themselves should not be brought up in the main levels ever except for hidden paths that unlock new gardens, special breeds, or unique items you can use for them. The Chaos should have the depth of play of the Adventure games where they can have their stats built up, personalities developed, and these changes manifest in their physical appearance. There should be online and offline Chaos competitions (wrestling, racing, swimming) to test their abilities and how well you've raised them. You should be able to give them animals for them to mimic to give them similar traits (both in strengths and appearance) and these animals will come from defeating enemies in the main game. Whenever you defeat an enemy you will automatically collect the animal after without any other input required and when you beat the level it will be "rescued" to your Chaos garden. Rings from beating levels will allow you to buy items/animals/Chaos eggs from a shop. Also, NEXT GEN and PC only.
  • bobob101 - January 28, 2015 7:25 p.m.

    It's a sad day when the world record holder goes and says enough of this. I imagine that while Justin was writing this, somewhere, Henry is laughing manically. And you know what, Sonic unleashed is hardly the worst sonic game to come out in the past ten years.
  • JakeMurrin - January 28, 2015 7:03 p.m.

    You don't know what the score does in Sonic 1? You think Sonic Colors was "diluted" by the Wisps? You aren't aware that Sonic Advance 1/2 and Sonic Rush/Rush Adventure blow the Genesis games out of the water? You thought Chris Senn wasn't a hack, and that X-treme might have been a better 3D Sonic than Adventure? You think an article like this is somehow still "fresh" or "topical"? You consider the introduction of a save feature after Sonic 2 the beginning of the end? You sure as hell don't speak for me.
  • Doomspoon - January 28, 2015 5:43 p.m.

    I was never a Sonic fan. As an Amiga from '91 I looked down on Megadrive owners and what appeared to be the same five games with different graphics they kept buying. I found Sonic genuinely pleasant to look at but I found it hard to play. Yes he moved fast, that was nice but the platforming was awkward both to control and navigate. I liked the Mario games, the inertia felt right but jumping in Sonic, except when going full speed never felt right. After owning various consoles from the SNES onward, I got a Dreamcast and played a hell of a lot of Sonic adventure. I'm probably going to get lynched for this and it flies in the face of my previous paragraph but I loved it, again the controls were wonky and physics were, erm, unusual at times but it was vibrant and fun. For the first time ever I thought I 'got' why Sonic was popular. Then came the other consoles and now the game's horrendous to play. This isn't rampant fanboyism despite the possibility of it reading as such, played now, as someone that didn't adore the platforms, the 'classic' era Sonic games play badly. I can play any 8 or 16 bit Mario game and feel that excepting the graphics they haven't aged, although in SMW's case I personally feel it still looks great. I get that Sega wanted a mascot for the 16 bit age like Nintendo had with Mario, very understandable considering Wonderboy and Alex Kidd (quick note for the thickies, that's "Alex Kidd" not "Alex The Kidd", I'm not even a Sega fan and I know that). All games featuring those two were crap. Sonic just seemed horribly twee. Maybe it's due to having spent more time around home computers and the very British style of the games I was playing (prior to getting my C64 in '84 I'd been playing on Spectrums, Vic 20s and Dragon 32s). In fact, for the Megadrive fans at the time, remember how risible Zool on the Amiga was and in retrospect Robocod too? That's exactly how I saw Sonic at the time. Although I accept the rolling into a ball and riding the loops and twists was cool. With all this in mind, towards the end of last year I picked up a Sega Humble Bundle and got Sonic Generations with it. I played the first couple of levels and thought it was fantastic. I questioned my views on the previous games and immediately loaded up the first on 360. It was a bit pap. I've not been back to Generations after those first couple of levels. I still maintain they looked and felt great but I just don't get the love?
  • TheSonicdude97 - January 28, 2015 5:11 p.m.

    "Last person who cared" THAT is just complete insult to the millions of fans who know that Sonic is and always has been a legendary character, and that his games have effort and don't try to be bad. The rushing of games and glitches are not something that only the Sonic titles have had, several other game series have these issues, but I hardly hear as much negativity about those. The only disappointment is how many people have just begun to jump on some stupid bandwagon that tries to convince others that it's "cool" to hate on Sonic games. There is no "Sonic-Cycle", every game has a chance, just like every game franchise out there, yet I always hear so much whining from people that it won't be good (even before it comes out) just cause it doesn't have everything that one person wants. If you don't care, fine, but don't try to bring people down and talk like as if you have the right mind and opinion of others. I'm glad I'm not in the notion of always looking at the bad side of things all the time like many do nowadays. Sonic won't be retired anytime soon because he's still blasting through and giving many, many people a hero to look to. As well as a kick-ass game series to follow, and that I will!
  • lee-wise - February 2, 2015 2:37 p.m.

    I agree with this 100%
  • lee-wise - February 2, 2015 2:38 p.m.

    I agree with TheSonicdude97 I mean
  • SnakeinmyBoot - January 28, 2015 4:36 p.m.

    It's just like Square with Final Fantasy, Capcom with Megaman, (Microsoft with Halo?), etc. The minds who came up with the franchises' key concepts, people who poured the soul into the first few entries, are gone. The newer crews can come up with great ideas, but they don't have a good direction of what to do. It takes time and money to experiment, and the results might be interpreted wrong. And the publisher just wants to sell games. As long as sales numbers are high, compared to the budget, masterpieces don't matter. Take Colors for example. It was praised for being a great Sonic game. So, for Lost World, they brought back the color powers, despite the main reason for Colors being well received was it was mostly easy to control 2D sections and the quick switch running sections. Unleashed's daytime sections are also loved by the fanbase, but they padded the game with werehog sections. Generations was actually quite competent in level design and technical quality, but what got fans psyched was the nostalgia trip it promised. (It sure was the first 3D Sonic game I bought since SA2.) It's just sad how they don't see what Sonic did to be great. Sonic 4 could have been his 2D comeback, if they looked carefully at the Genesis/Megadrive games' physics and studied the level designs to make what really felt like a continuation of the franchise. Kids and older fans alike would love it. Lost World probably could have had better reviews if they held it back to fix some funky control issues and the spin dash. It's just become hit or miss for Sonic (same as FF). Maybe the series really isn't fore those who slammed Sonic 3 into another cartridge back in 1994.
  • death4us - January 28, 2015 4:05 p.m.

    Sonic, Super Mario Bro, and Zelda are going to be milked for as long as people are willing to pay for them.
  • winner2 - January 28, 2015 2:05 p.m.

    Jesus that was a depressing read, but you did a fantastic job of it Justin. It's so sad, but at least we'll always have our few good memories.
  • Luka024 - January 28, 2015 11:02 a.m.

    I would love for Microsoft to purchase Sega and allow them to operate under the financial security that a company like Microsoft could provide. To be a successful 3rd party developer you have to build a game that you know will sell and you have to do it regularly. I am sure Microsoft, who has taken a shine to reviving franchises lately (Killer Instinct, rumored Banjo, Perfect Dark and Battletoads games) would love to have Shenmue, Sonic and in general a vast variety of great games that could be remade and sold. Exclusive content pushes consoles after all and possibly OS sales as well if the most recent press conference is to be believed.
  • slimjim441 - January 28, 2015 10:45 a.m.

    Justin Towell has spoken. It is finished.
  • Jackonomics2.0 - January 28, 2015 10:16 a.m.

    Yeah well too fucking bad the next gen Sonic game is gonna happen and flop again whether you like it or not.