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Why PS3's power will shine in 2008

Here are some more choice observations by leading developers:

Brian Hastings, Insomniac
“I think we’ll see just as big a leap from our second generation engine to our third as we did from the first to second… Moving more and more code to the SPUs is an ongoing process and I think we’ll continue to see major benefits from this for several more years.”

Mark Rein, Epic
“The possibilities it opens up shouldn’t be underestimated. This isn’t just the idea of being able to rearrange the deck chairs, but being able to design your own boat - and create your own chairs from scratch too.”



Todd Howard, Bethesda
“One of the big strides that’s been made over the last year is not just developers like us learning how to use that power, but that Sony’s dramatically improved the tools we use to see where the game is slowing down.”

Dave Connell, Travellers’ Tales
“As we work on our games for next year, including LEGO Indiana Jones and LEGO Batman, we’re certain there’s a lot more to get out of the system than people have seen so far.”

Bruce Heather, EA UK
“Our seamless streaming of a fully open world utilises parallel SPU processing, and I’m really excited about how we can bring a complete world to life on PS3 using our advanced new physics system and enhanced lighting model.”

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