as high as those highs, so too are the lows. Such as near the end,
where you, and perhaps a partner, face your final challenge of ascending
a sterile white, frozen steppe. Visibility is naught. The wind is
deafening. Each step becomes more laborious than the last. Your partner
falls and maybe you trudge on a bit farther, without hope or cause,
until inevitably, you fall also.
with life, the experience is made better by the presence of an other.
You can, of course, play alone, disconnecting your console as a hermit
wanders off into the forest, but those online will involuntarily find
themselves matched from time to time with a partner. Despite having no
real way of knowing who your partner is or communicating with that
person, these interactions often lead to the strongest emotional
can work with this nameless, voiceless other, using only your
rudimentary communication mechanisms--jumping, chirping--to solve a
puzzle and build a bridge. And then, take in the fact that the
connection between the two of you is incredibly tenuous, when once the
bridge is built, that individual is nowhere to be found. You cross the
bridge alone and reach your goal. You feel the loss, and, unbidden,
memories of your last failed relationship spring to the fore.
wears allegory on its sleeve and manages, through its presentation and
gameplay, to effectively capture an entire swath of human emotion.
Eerily so. The game is a charlatan in the way it's able to conjure up
within players memories specific to the individual. And it then uses
these heavily loaded memories to amplify the emotional impact of the
game. The effects cover the spectrum of unmitigated joy to abject
this way, Journey will make you vulnerable. If you find yourself crying
while playing this game, you wouldn't be the first, and you wouldn't be
the first to not initially understand why. It presents situations in
which your true feelings are thrown into relief. It's a mirror, a
self-discovery tool, effective to a degree that nothing else that's come
before has been able to achieve. Play it, and know thyself.
"Why _____ is one of the greatest games ever made" is a weekly feature that goes through GamesRadar's list of the 100 best games of all time and highlights different titles, explaining why they're on the list, what makes them so amazing, and why we love them so much.