Speculation about Ratchet & Clank developer, Insomniac, going multiplatform is rife over the 'nets at the moment. It's not the first time either. An interview with CEO Ted Price in 2008 also fanned the flames of the rumour fire too. Now it's the turn of a 'trusted source' of IGN to get busy with the bellows as they apparently overheard the story at GDC 2010 in San Francisco recently.
Regardless of whether this is true or not, I have serious doubts about this move for Insomniac. Why? Well, after a sterling start to PS3 development with Ratchet & Clank: Tools of Destruction and Resistance: Fall of Man they haven't really kicked on with the subsequent sequels.
Above: "Hang on, lads. I'm getting a strong sense of dejá vu here"
While the quality has barely suffered in Resistance 2 and R&C: A Crack In Time they've stuck to the same template as before. It risks very little on brand-new ideas thus arguably making them more mundane. It's likely due to the tighter deadlines in-between the two games but this could mean that the resources at Insomniac aren't sufficient enough to cope with the quick turnaround of games and going multiplatform would dilute their genius further. The danger is that in time the overall originality and magic may begin to fade.
Now, obviously this is based on internet rumour rather than hard fact but as Insomniac are one of our favourite developers ever I'd hate to see them become hamstrung as they inevitably pour more time into learning new hardware architecture instead of making their PS3 titles even better.
I'm not ruling out the possibility of them making 360 games in future, but for my money I'd prefer if they fully exploited the PS3 hardware that they've got now first.
What do you think? Would Insomniac going multiplatform spread them a bit thin? Would you rather they concentrated on PS3 instead? Let us know in the usual forums of discussion and on Facebook, Twitter and below in the comments.