Why Halo: Reach's multiplayer is better than Halo 3's

9) The multiplayer is more strategic

Headhunter and Stockpile aren't even the craziest and most complicated modes I played during my hands-on hours with Halo: Reach's multiplayer. They're frantic, but the goals are relatively simple and straightforward. Not so with Generator Defense and Invasion, two additional match types that will be available in the multiplayer beta.

Both are objective-based and both pit Spartans versus Elites, demanding a great deal of planning, thinking and coordinating from the teams involved. In Generator Defense, for example, the faster and more powerful Covenant attempt to destroy three power generators while the weaker and slower Spartans work to protect them. The twist is that the defending humans can temporarily lock down a generator, making it invincible for half a minute. After that period is over, however, it can't be locked down again for several seconds and the aliens are free to bombard.

Invasion, on the other hand, is a multi-objective mode with three separate tiers of offense and defense. When played on the Boneyard map, for example, Spartans start off protecting a high ground wall. If they succeed for the duration of the match, they win. If the Elites break through, round two begins and the Spartans must watch over three additional security points. If any of those fall to the Covenant, the final objective – a data core hidden inside the Spartan's base – is revealed. If the Elites can grab that and carry it to a waiting ship, they win. Complicated enough? That's not all – as each tier unlocks, more of the map opens up and more weapons or vehicles become available. As you can guess, Invasion is rather epic.

10) The multiplayer is more rewarding

Bungie was the first to make online multiplayer really work – and really popular – on home videogame consoles. Despite this distinction, the developer isn't too proud to borrow ideas from the competition. Especially when the competition is as good as Call of Duty: Modern Warfare and the idea is as good as experience points.

Therefore, Halo will now reward you with "credits" and increased "military ranks" for completing "challenges" during your multiplayer career. Sound familiar? Unlike Infinity Ward's franchise, however, these points are not allocated automatically and upgrades are not handed out in a predictable pattern. Instead, you'll be able to access Reach's "Armory" and spend the credits on whatever new armor you like. Plus, your customized appearance will carry over into the single player campaign.

11) The multiplayer is more accessible

If you're like me, you'll play a new Halo's multiplayer online for the first few months after release, but eventually give up and stick to custom matches with friends. I can't devote enough time to the game to keep pace with all the expert kids out there, and with the way most of them talk, I don't really have the interest either.

Bungie is hoping to solve that problem with Halo: Reach. New connection options and social settings enable you to decide what kind of Xbox Live groups you're thrown into by the servers. Players with the best connection, or fastest speed? Who speak the same language as you, or share the same level of skill? Teams that tend to talk a lot and get "rowdy"? Or prefer to stay quiet and be "polite"?

You choose. Whether Bungie can actually deliver what you ask for, though, remains to be judged.

The Halo: Reach beta begins on May 3. Stay with GamesRadar for continuing coverage, as next week we'll be posting some of the best gameplay footage you're likely to find anywhere. Also, watch for upcoming news on when you can play Halo: Reach with some of your favorite GR editors.

Apr 21, 2010


  • mastereper - September 2, 2010 4:27 p.m.

    I'm very curious to see how the new matchmaking works with the social settings and all. But Reach is a definite buy!
  • gamewriter - September 2, 2010 2:04 a.m.

    the invisability trait is a little to cheatable. every player (or 90% of them) will use this gig and we will all have a super lame game.
  • double07 - August 13, 2010 2:19 a.m.

    FUCK YEAH!!! I ain't ever gonna regret that pre-order!
  • GrandTheftSilly - April 29, 2010 2:24 a.m.

    i cant wait till this game comes out
  • Menelin - April 25, 2010 2:08 a.m.

    "Invasion" done on MAG, "Headhunter" done on Geist, "Assassinations" done on Aliens Vs Predator, etc. Don't even get me started on the loadouts. Generator Defense and the unique connection options are the only things I see that are actually original. Yeah, it's fine to borrow ideas from other games, but when your game finally gets a makeover after almost a decade and most of your "new" reinventions are from other games, well...
  • MW3 - April 23, 2010 4:35 a.m.

    Never really caught halo fever. But Reach has me thinking about shelling out 60 bucks to buy it.
  • sheepgododoom - April 23, 2010 1:50 a.m.

    tribes 4?
  • FalC0nPuncH2012 - April 22, 2010 8:13 p.m.

    Glad to see the multiplayer is improving but I hope you can still get your Recon armor from halo 3
  • american101 - April 22, 2010 8:02 p.m.

    Holy master chief! man oh man oh man. i'mma cry to myself once i aquire such a game. Oh... wait a minute...[sniff] do anyone have a tissue?
  • Rowdie - April 22, 2010 1:22 p.m.

    skykid, look I know kids watching looney tunes have screwed with the meaning of nimrod but can we raise the education level? Nimrod is a great hunter, not a bumbling idiot. So when the rabbit called the balled guy a Nimrod it was in reference to him being a hunter.
  • Rowdie - April 22, 2010 1:18 p.m.

    I'm buying all of that except the more complex maps. They may well be more complex but making the leap from more complex to better, why? I don't see more complex as better. Other games have long had more complex maps and they suck.
  • minimaxi - April 22, 2010 12:24 p.m.

    I used to hate Halo for its kiddie M&Ms pew-pew lazors. now I'm super-hyped for Reach. The notoriously juvenile xbox live might hurt my online experience, though but I want to give it a shot nonetheless
  • elpurplemonkey - April 22, 2010 7:54 a.m.

    Geez, this looks like a rather large change from Halo 3. It seems like a Halo-Battlefield hybrid, which in theory sounds spectacular.
  • Corsair89 - April 22, 2010 6:27 a.m.

    Wow, this game just went from, "I don't give a shit" to "MUST HAVE NOW!"
  • goatse345 - April 22, 2010 5:16 a.m.

    @db1331 PC kids are so cute with their dying game lineups.
  • Cwf2008 - April 22, 2010 3:55 a.m.

    I'll admit this peaked my interest. But still i cant shake the feeling that it now sounds like Section 8, which was a crappy clone of Halo 3...
  • JakkedGamer - April 22, 2010 3:18 a.m.

    WOW.... I love playing as an elite, and now they actually have elite only specific abilities. Finally people will respect elites, and their will be more elite players like myself.
  • michaelmcc827 - April 22, 2010 2:38 a.m.

    This looks epic... recaptcha: cookbook governor
  • Nelson340 - April 22, 2010 12:15 a.m.

    @db1331 Says the person with a Nintendo character in their avatar. And when will you morons learn to be neutral gamers? I don't play Halo myself, but still.
  • SausageLozenge - April 21, 2010 11:44 p.m.

    Bungie for the win!

Showing 1-20 of 45 comments

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