Why Halo: Reach's multiplayer is better than Halo 3's

7) The maps are more complex


Study the screen above. That cluttered and complicated map, filled to every corner with buildings, vehicles and equipment, is roughly the same size as Sandtrap in Halo 3. Only Sandtrap was empty and this battlefield, Boneyard, clearly is not. In fact, Reach maps will include specific location names on the radar – like Boneyard High or Boneyard Low – to help players keep their bearings.

Now rest your eyes on another map…


Swordbase, which is located in the atrium of an Oni facility, is built very, very vertically. Each side of this map is about four stories high and climbing up and down can be a frustrating and time-consuming chore. Unless, of course, you choose "Jetpack" as your loadout and zip from level to level with airborne ease.



Halo: Reach's maps encourage more planning and more thinking than in previous games. They're also prettier – just check out the deep, detailed backgrounds of Overlook and Powerhouse, the final two maps that will be available during the multiplayer beta.

8) The modes are more complex

Remember Oddball, the match type in which everyone scrambles to grab and hold onto a single skull? Now imagine the chaos of that contest multiplied by, oh, about a hundred. In Headhunter, one of Halo: Reach's new multiplayer modes, another skull flies onto the battlefield any time you die, or anyone else dies. Before long, the map is littered with cranium trophies, and to win, you just need to collect as many as possible and run to a destination point. Unfortunately, if someone kills you along the way, you'll lose not only your own skull, but every skull you were carrying as well. And if you're carrying a really large collection, be certain that every other player knows about it… and will be hunting you down.

Of course you know how Capture the Flag works. Now imagine that the two teams aren't struggling over a single flag, but over half a dozen flags simultaneously. In Stockpile, another of Halo: Reach's original modes, neutral flags spawn all over the map and you must grab as many as possible and bring them back to your destination circle. Scores are only tallied every 30 seconds, however, so you can also run to the enemy's base and steal flags out of their circle right before the timer finishes counting. If regular CTF has the predictable back-and-forth, ebb and flow of a tide, consider Stockpile more of a hurricane.


  • mastereper - September 2, 2010 4:27 p.m.

    I'm very curious to see how the new matchmaking works with the social settings and all. But Reach is a definite buy!
  • gamewriter - September 2, 2010 2:04 a.m.

    the invisability trait is a little to cheatable. every player (or 90% of them) will use this gig and we will all have a super lame game.
  • double07 - August 13, 2010 2:19 a.m.

    FUCK YEAH!!! I ain't ever gonna regret that pre-order!
  • GrandTheftSilly - April 29, 2010 2:24 a.m.

    i cant wait till this game comes out
  • Menelin - April 25, 2010 2:08 a.m.

    "Invasion" done on MAG, "Headhunter" done on Geist, "Assassinations" done on Aliens Vs Predator, etc. Don't even get me started on the loadouts. Generator Defense and the unique connection options are the only things I see that are actually original. Yeah, it's fine to borrow ideas from other games, but when your game finally gets a makeover after almost a decade and most of your "new" reinventions are from other games, well...
  • MW3 - April 23, 2010 4:35 a.m.

    Never really caught halo fever. But Reach has me thinking about shelling out 60 bucks to buy it.
  • sheepgododoom - April 23, 2010 1:50 a.m.

    tribes 4?
  • FalC0nPuncH2012 - April 22, 2010 8:13 p.m.

    Glad to see the multiplayer is improving but I hope you can still get your Recon armor from halo 3
  • american101 - April 22, 2010 8:02 p.m.

    Holy master chief! man oh man oh man. i'mma cry to myself once i aquire such a game. Oh... wait a minute...[sniff] do anyone have a tissue?
  • Rowdie - April 22, 2010 1:22 p.m.

    skykid, look I know kids watching looney tunes have screwed with the meaning of nimrod but can we raise the education level? Nimrod is a great hunter, not a bumbling idiot. So when the rabbit called the balled guy a Nimrod it was in reference to him being a hunter.
  • Rowdie - April 22, 2010 1:18 p.m.

    I'm buying all of that except the more complex maps. They may well be more complex but making the leap from more complex to better, why? I don't see more complex as better. Other games have long had more complex maps and they suck.
  • minimaxi - April 22, 2010 12:24 p.m.

    I used to hate Halo for its kiddie M&Ms pew-pew lazors. now I'm super-hyped for Reach. The notoriously juvenile xbox live might hurt my online experience, though but I want to give it a shot nonetheless
  • elpurplemonkey - April 22, 2010 7:54 a.m.

    Geez, this looks like a rather large change from Halo 3. It seems like a Halo-Battlefield hybrid, which in theory sounds spectacular.
  • Corsair89 - April 22, 2010 6:27 a.m.

    Wow, this game just went from, "I don't give a shit" to "MUST HAVE NOW!"
  • goatse345 - April 22, 2010 5:16 a.m.

    @db1331 PC kids are so cute with their dying game lineups.
  • Cwf2008 - April 22, 2010 3:55 a.m.

    I'll admit this peaked my interest. But still i cant shake the feeling that it now sounds like Section 8, which was a crappy clone of Halo 3...
  • JakkedGamer - April 22, 2010 3:18 a.m.

    WOW.... I love playing as an elite, and now they actually have elite only specific abilities. Finally people will respect elites, and their will be more elite players like myself.
  • michaelmcc827 - April 22, 2010 2:38 a.m.

    This looks epic... recaptcha: cookbook governor
  • Nelson340 - April 22, 2010 12:15 a.m.

    @db1331 Says the person with a Nintendo character in their avatar. And when will you morons learn to be neutral gamers? I don't play Halo myself, but still.
  • SausageLozenge - April 21, 2010 11:44 p.m.

    Bungie for the win!

Showing 1-20 of 45 comments

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