Google+

Why Dante's Inferno will eviscerate God of War

Gameplay

Let’s get this out of the way - Dante’s Inferno pleasantly echoes God of War… almost too well. Playing on a PS3, the setup seemed familiar: X to jump, Square for light attacks, triangle for heavy and circle for grapple. Hit L2 to block, L1 for magic and the right analog stick to evade/dodge. R1 uses your Holy Cross for what appeared to be a repelling magic spell that sent enemies flying.

We started at the gates of Limbo and had to battle our way through the world. Right away, the scale of Hell’s size blew us away. Bodies tumbled down from numerous crevices around us as we climbed down a rock face. Cliff faces didn’t stretch for miles, but the length of countries. After all, Hell must be bigger than we can comprehend.

We came upon some demons that we easily dispatched with light and heavy combos. Fans of God of War will feel instantly familiar with combat. We progressed further and battled larger demons with horned heads. After we wore down our opponents, an icon appeared above their heads indicating we need to hit the Circle button. Doing so prompted our hero to swing around to the demon’s back, where tapping Circle repeatedly drew Dante’s scythe closer to the jugular of the demon. Soon, the head was lopped off in impressive fashion.

Stylish, awesome and bloody. Everything we want from this kind of game resonated almost perfectly at this early stage of development. if it feels all too familiar, that’s definitely not a bad thing. We next crossed a chasm on a rope onto Charon’s boat. But instead of an old man navigating a small vessel with Dante and Virgil in the poem, Charon is the boat in the game. Charon’s gigantic head steers the ship, while you dispatch demons that overrun the ship. In a grotesque touch, Charon’s spine fuses a great deal of the boat together.

Soon, a gigantic beast climbs up the ship, piloted by another demon. If that sounds almost too much like God of War, don’t worry, the similarities end there. Once we doled enough punishment to the giant we were prompted with another icon, which began a quicktime event. Successfully implementing the correct button combos dispatched the pilot and put us in control of the beast. We then rampaged on the ship, biting heads off demons and breathing fire. We then actually ripped the gigantic mondo head from Charon and tossed it towards the gates of Limbo’s castle.

Next, we jumped (still piloting the gigantic beast) towards the castle walls, which at this point started to crumple. Everything started to fall apart as we scuttled as fast as we could, ending with Dante leaping off the beast to the very top. We couldn’t stop there because the very foundation was rumbling. We pushed on as the bridge gave out underneath our feet. We ran all the way across just as the entire bridge collapsed and made it to Limbo itself and at that point our time was up. We were told that King Minos serves as the “boss” of Limbo and we couldn’t wait to eviscerate him.

Pedigree

Inferno is being developed by the team that made last year’s survival-horror hit, Dead Space. Coupled with two design leads who worked on levels for Half-Life and Metroid Prime respectively, the concept artist for the Hellboy movies and an as-of-yet unannounced Oscar-nominated writer, Inferno appears set to be EA’s next big game.

Being developed for the 360 and PS3, Inferno has no set release date. It will launch “when it’s done.” And that’s not surprising either. The motion-capture hadn’t even been done for the CG cutscenes yet. If we had to guess, we’d say Inferno would hit fall 2010. The game appeared pretty far along in terms of playability to us, so maybe Inferno will hit a hell of a lot sooner.

Feb 24, 2009

54 comments

  • Matgta - October 6, 2009 1:04 p.m.

    Kinda remind's me a little of soul reaver.
  • abortnaw22 - June 8, 2009 10:13 p.m.

    i can not wait for this game i preoreded it im gonna play it all night
  • lovinmyps3 - February 28, 2009 11:07 p.m.

    ok first: this is a TOTAL rip off of GOW, at least it sounds like it. second: it will be an awesome game for when im done with GOW3 lol XD
  • octagons - February 27, 2009 11:46 p.m.

    when i saw the first trailer i thought meh but now with the second trailer i thinking this is going to be fucking epic!
  • Englishman931 - February 26, 2009 9:57 p.m.

    Eviscerate, eh? Only Gamesradar hand picks only the freshest adjectives
  • jackrabbitslims - February 26, 2009 2:53 p.m.

    I never saw what was so special about GoW. It was a pretty hack and slash with really great controls but a LAME ass story and a tired, cliche main character. I'm not saying the game was bad, but imo it wouldn't be that hard to beat.
  • theschwartzb - February 26, 2009 12:02 p.m.

    This game may not be God of War, but if it is as near to the aformentioned game as this article says, i will be very happy indeed. I have been wanting to play GoW for quite a while now, but i just dont have the money to shell out for the PS2 PS3. Yay for bloody violent demon killing.
  • chrisat928 - February 26, 2009 7:56 a.m.

    That should be 'how' not 'who.'
  • Japanjack - February 25, 2009 10:55 p.m.

    Perhaps GR should feel inclined to wait for a final product before shamelessly stating such a bold comment. Not a good idea. Might hurt your credibility. . . like saying Onechanbara was "good".
  • NelosAngelos - February 25, 2009 10:40 p.m.

    How it will eviscerate God of War III, that's a bold statement, Shane Patterson. It looks interesting and the prospect of it being based on an actual literary work, a very good literary work no doubt seems interesting. I'll keep watch of this.
  • cart00n - February 25, 2009 7:36 p.m.

    I'm currently in the middle of Dead Space right now and am loving it whole-heartedly. If these guys can do for the epic hack-n-slash what they did for the sci-fi survival horror genre, I am SO there!
  • kenny disco - February 25, 2009 5:24 p.m.

    blimey, future publishing seem to be giving this a load of hype, for your sakes i hope its worth it.
  • Romination - February 25, 2009 3:26 p.m.

    oh no... i sense a fanboy war brewing... BUT! Congratulations on making me care, Shane. I really, REALLY gave this game some epic 'meh's before this and now it's a pretty good sized 'hmmm!!!' instead
  • deathrebellion - February 25, 2009 11:50 a.m.

    Nice story and looks gr8. point is who got the name wrong Vergil from Devil may Cry or Virgil from this one.....lolzzz
  • Tasty_Pasta - February 25, 2009 4:42 a.m.

    I don't even like GoW, so I think I'll pass. Too much hack-n-slash for my taste.
  • reyalejandro13 - February 25, 2009 3:43 a.m.

    I hope it does better than God of War, not because i hate god of war(one of my all-time favorite series), but because it feels good to see a new game do better than an already established series, only to be topple by the next installment. Uness it does better than Halo. Also, there's no good GoW-like game on XBox 360 yet, and this could satisfy my needs. I'm not getting a PS3 anytime soon, not worth it when i have all the good games except for MGS4, LBP, and eventually KH3 and Gow3 on Xbox.
  • Nodoudt - February 25, 2009 2:47 a.m.

    I've read the book... This is gonna be epic...
  • jar-head - February 25, 2009 2:46 a.m.

    dantes inferno is a damn good book,but for a game, lots of blood...epic poems in general are pretty bad ass....
  • BrandonL337 - February 25, 2009 2:19 a.m.

    @aerobie Beowulf
  • lava_lamp - February 25, 2009 2:06 a.m.

    one of my favorite books but the game will be an abomination ill be happy if they at least just change the name Dante is turning over in his grave

Showing 1-20 of 54 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000