The key here is evolution, not revolution. Seeing as FIFA 10 already plays the most balanced, addictive game of footie you can find, sweeping changes just aren’t necessary. That said, the small tweaks that have been made are welcome. Players now feel weightier, while build up play is also a little quicker, so it’s now easier to play a tight passing game as you ping the ball about.
Chip shots are less effective too, while keepers no longer charge off their line like demented Kamikaze pilots every time a player enters their box. It’s all pretty subtle stuff, but the alterations, although minor, are definitely welcome.
For starters player likenesses are loads better. When we go through the England line-up it’s a relief to see a digital Rio Ferdinand finally look like his commanding real life counterpart, rather than some potato-headed lump. Everyone’s favourite slightly rubbish, lanky striker Peter Crouch is also loads better, and finally looks y’know, human. Likenesses for less high profile players is still patchy, mind. The entire Scotland squad seem to have come off the generic face 101 production line.
Richer textures also mean all the pitches have a more realistic, weathered look. Even from the default tele cam, which makes all the players appear as tiny Subbuteo men, the extra detail strikes your attention. In comparison, FIFA 10’s fields now look like a bunch of carpets with some green paint on them.
The game hits stores in April. And with the World Cup in June, this looks set to be the only title that’ll satisfy that inevitable three week footie itch you’ll get this summer. Make sure you check back over the coming months for more coverage of 2010 FIFA World Cup.
Feb 09, 2009