When videogames go emo

We now have to be miserable to have fun

Seriously, what went wrong? The Prince used to be such a carefree chap. His first modern game was a stunningly vibrant piece, stuffed with bright colours and bloom lighting (when that trick was still cool) and all kinds of joyful flipping around. Cool, cocky, and more than a bit theatrical, the Prince was a fun hero for a fun game, and he seemed to be having a great time.


Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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