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What secrets does the BioShock 2 trailer hold?

Charlie: Are we all assuming this girl is the protagonist of the game?

Brett:
I honestly believe this is the main character, though "protagonist" might be off. If you're trying in any way to re-invent Rapture, others will be trying to stop you. Seems like she'd be at odds, unable to integrate into real society.

Joe: Nah, she's just like Amelie - misunderstood but pure in her heart. I think she's fighting the nightmares. The blue butterfly at the end seals it; something about that tone of blue is irrepressibly hopeful. Why add this cutesy little touch to the barnacle-encrusted logo?

Eric:
I don't think she is, but I wouldn't mind if she were.

Charlie: If she's not the main hero – or anti-hero – who is?

Eric:
I'm not reading quite that much into her character yet, but I do get the feeling that she's lonely and powerful. Which means that she's the hero, the villain or an innocent that the hero must protect from the villain.

Brett: It'd be cool if they went for an Ico-esque bond between her and the player. Despite her power, she's confused and lost. You're someone else trying to help.



Charlie: How about that Big Daddy toy she's holding?

Brett:
Looks like she cobbled that together from junk and scraps, as a vague recollection of something she misses.

Joe: She may have built it at a U-Invent station. Maybe she just wants to feel the security the Big Daddy used to provide her.

Charlie: I'd say she doesn't quite remember the Big Daddies for what they really were. Like all childhood memories, hers are idealized. She doesn't fully understand what Rapture was like and she doesn't fully remember what terrible things the Big Daddies did to protect her.

Brett: If she does bring Rapture back, she could realize the mistake of that decision.

Joe: Throughout the game, her repressed memories could come back through a series of triggers.

Charlie: Right, that would be like the first game. Flashes of memory as you walk down a hallway.

Brett: Or maybe you're PLAYING her memories in the game? And it's all a flashback like Titanic. You go through her whole life as normal girl, Little Sister, rescue and present day.

Joe: Fontaine also talked about how memories had been implanted - maybe the Little Sister has been mind raped in a similar way.

Brett: This could be either a surviving Sister or the progenitor of all Sisters before first entering the sea. All Big Daddies could be based off the doll she took underwater with her.

Charlie: Next you’ll tell me that she’s a young Dr. Tennenbaum.




Charlie: Moving to the end of the teaser, what did you guys make of all the barnacles growing on the title card? And, as our intern Henry pointed out, the title card is completely drained of water before the fade to black. In the first game’s title animation, the water just kept dripping.

Eric: I was wondering if that's evidence of something long-submerged surfacing again.

Brett: I'm telling you, new city on the beach. Or perhaps they literally raise it, Atlantis-style.

Joe: There's a giant balloon under the city that Fontaine set to inflate and raise the city in the event he was killed

Charlie: My guess is she finds Rapture, but it's 10-15 years later and the city is extremely neglected and decayed. Even more so than in the first game.

Eric: She looks too young for it to be 10-15 years later. I'm thinking it's more like 5-7 years later.

Joe: The butterfly crawls out of a barnacle, not a cocoon.

Charlie: Well, let’s discuss that blue butterfly that emerges from the BioShock 2 title card. Joe mentioned it earlier.

Brett: Represents new life? Metamorphosis?

Joe: Dreams take flight on the wings of butterflies? Also, the fact that it’s dawn in the teaser creates a sense of newness, hope, light-after-the-dark, etc.

Eric: The question is, will that new life be compatible with the rest of the world, or will revitalizing Rapture require destruction of other life and civilization?

Charlie: Wrapping up, can each of you summarize - in a few sentences - your overall theory on BioShock 2 after seeing that teaser?

Brett:
I'm intrigued by a Titanic-style series of flashback missions, but I think the more practical setup is that the "good" ending happened. You’re one of the surviving sisters, trying to bring back or rediscover Rapture... effectively making you the villain.

Joe: The horrors of Rapture have spread to the outside world, as depicted in the original’s “bad” ending, and the player is the Little Sister trying to stop it. She has powers from harvesting Adam, which grow and develop as she unlocks hidden memories. Since she no longer has Big Daddy to protect her, she must become a plasmid-wielding badass and destroy Rapture once and for all... including herself.

Eric: I'm thinking less drastically, not that I wouldn't love to play either of those games. My guess is that this is a sequel based upon the good ending, and not a prequel. At least one Little Sister has some sort of psychokinetic ability. I would love a city made of sand, but that seems too outrageous for this game world. Instead, I think that was just a signal that she's thinking - dreaming, maybe - about the real Rapture. This will cause the player to return there for some reason, either undersea or after it's risen to the surface. Perhaps she’ll clean things up and make the utopia work this time. Or kill the alien queen. One of those.



The BioShock 2 teaser was so mystifying, we couldn't leave only four editors in charge of the analysis. Here are deep thoughts and crazy theories from four more GamesRadar experts. Don't forget to add your own two cents in the comments below!

Carolyn Gudmundson, Production Editor:
Maybe it's like The Little Mermaid II: Return to the Sea. The girl in question is really the daughter of one of the Little Sisters. She rebelliously idealizes Rapture – and wants to return it to its former glory - because she never actually experienced its horrors for herself.

Mikel Reparaz, PlayStation Editor: If the Little Sister is in fact the protagonist, we're probably seeing a scene from her childhood - a memory - as she grows to become the character you'll eventually control. The buildings are just an extrapolation of what she's thinking about at that moment - the familiar towers of Rapture to which she'll eventually return. Only they're simplified, in the way that a child might remember and try to recreate them. They're vague.

Shane Patterson, Associate Features Editor:  The original BioShock’s greatest strength is the city of Rapture itself. The success of this supposed return to Rapture rests on just how radical a change to the environment there will be. This city needs to be a ghost of its former self in order to differentiate this from an add-on or quick money grab.

Also, it’s no secret that the original’s storyline was created way late in the development process... hence the so-so ending. Based on this teaser, I sense the sequel's story has been created in tandem with the rest of the game.

But where is the threat? While the first game’s teasers screamed “claustrophobic underwater environment,” this teaser says "dry land!" Where’s the danger in that? Why should I care?

Paul Ryan, CheatPlanet Editor: You guys aren’t even close. From the size and position of the sun, I can tell you that the Big Daddy “doll” is actually the full-size body of the real thing. In BioShock 2, the Little Sisters are all grown up and back to seek vengeance on the world that destroyed their childhood protectors.

With their genes spliced up from spending their childhoods being hosts to freaky sea slugs, the girls had completely unchecked growth spurts after hitting puberty, and like bioengineered potatoes, they’ve grown to enormous size. They’re going to rise up from the ocean and smash through cities as if they were made of sand. “Made of sand,” get it? It’s like the buildings in the teaser.

The only thing between Little Sisters and world domination is you and your army of blue butterflies. You’ll have to explore what free will means, ask how much of your humanity you’ll sacrifice for power and brush up on the Ayn Rand Wikipedia page, if you’re going to “bio-shock” them back down to size. 

Oct 16, 2008

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87 comments

  • ihopethisisnotantistasblood - February 11, 2010 2:56 a.m.

    no, that's not it
  • ryan210020 - November 18, 2008 7:18 p.m.

    first off imma huge bioshock fan loved the first one beat it multiple times... my opinion for the plot of the second one is that the main character from the first one is returning with the assistance of the navy or something to destroy the city of rapture but they run into trouble... i like that one... sorta like jurassic park 2
  • 343guiltyhalo - November 7, 2008 12:52 p.m.

    I would say it is set in a different city so it doesn't matter if you completed it on the Good or Bad endings.Or you play as a army officer checking Rapture out seen as it would probably have been found after Bioshock 1 so i don't really know!!!
  • camo510 - October 25, 2008 11:27 p.m.

    I think its a prequel and that the stuffed big daddy gave her the idea to make one to protect her when her dad ... that andrew ryans guy ... makes rapture.
  • mfish27 - October 24, 2008 1:52 a.m.

    im thinking that the girl could possibly be the daughter of Andrew Ryan, looking out into the place that made home to her fathers dream. The big daddy doll replaces the teddy bear that a typical girl would have. The doll is something the girl is attatched to, therefore showing her attatchment to rapture. Building a sandcastle is a creation of the imagination, and since it is clear she is doing it with her mind, we know that it is a product of her flowing imagination as she stares out into sea. This is her dream, to revive her fathers dream and try to create the perfect utopian way of life. The butterfly emerging from a barnacle,(a barnacle being a product of something stagnant and unlively underwater) shows that Rapture will be rebuilt and the "dream" brought to life. catepillars usually emerge from a cacoon after a period of hybernation and change into lively, colorful, butterflies. This is exactly what rapture is going to do after its hybernation, turn into a colorful and lively utopia. The fact that the sandcastles were built out of dry land signifies that rapture will be reconstructed on land. who knows what will happen with the new leader and her "sea of dreams".
  • teapotking - October 21, 2008 10:06 p.m.

    i think that it will be like one of the interviewed guys said, and that it's a sequel set a while later after one of the little sister's you saved (you guys saved them right?), who wants rapture back. they decide to build a new rapture, and there are 2 sides, people for and against it, with this time you playing as a bad guy fighting for rapture possibly.
  • CandiedJester - October 20, 2008 11:34 p.m.

    Her head DOES twitch :o whoever said that. That was weird. It looked almost like she was a puppet for a second.
  • CandiedJester - October 20, 2008 10:45 p.m.

    Hmm. You guys got pretty out there with the whole sand city thing. lol. My theory is that this little sister grew up, and is either having memories of rapture and wating to go back a uncover her foggy past, OR (if they continue the bad ending) that she saw the way rapture changed people and what evil it brought to the world and figures the only way to end it is to go back to rapture..either to destroy it for good or find information and history and find another way to end it. Possibly risking herself turning evil like the rest in the process. Anywat, Whatever the story I con't wait for this game! ^.^
  • tunerracer - October 20, 2008 9:26 p.m.

    I think thata the girl was a litle sister and wanted to go back to rapture as she thought it was a wonderous land of technolgy and wealth. As her mind had been swiped by ADAMS, she wanted to make a new rapture but it would be above ground and u would be one of the frist people to enter it and live in it but as the sea freezes everyone wants out of rapture 2 and the fight and kill each other.....for freedom and the return of ADAMS and Plasmaid from thew surface.SO the ice covers half of rapeture and ur family is on the other side. SO the girl who is now a andult mad people big dadies to mantain order and be police men. Then after years and years that city has become a hell hole and sunk beneth the water.......then girl's daughter wants her mothers creation to rise again .....then all hell breaks lose and ppl tring to repair it get crabed in as u were tring to repair the towers and stufff by carzy people but u try to warn ppl to not go in...but they do as the story is the t u need to escape rapture once again
  • spacecase610 - October 19, 2008 10:06 p.m.

    My theory is that Rapture is raised. The girl is a little sister. All the information the outside world would have is a guy with superpowers, the little sisters, and possibly Ryan's spiel. As such, the world thinks of Rapture as a dream city (hence the title)where there is a wealth of technology for the plundering.
  • Gourdmaster - October 19, 2008 8:20 p.m.

    maybe it doesn't mean anything and its just a clever device to draw your attention and get you talking
  • Mushimoto - October 19, 2008 7:41 p.m.

    I can see both a prequel and a sequel happening in the game. there is no date in the cut scene of the location. The girl could be the daughter or the mother of the little sisters. Seeking revenge or reliving an eariler memory or both. The city in the sand is a metaphor of your thoughts of a city in the making and the main character, you, is Ryan wanting to make it happen.
  • LukasPukas - October 19, 2008 5:13 a.m.

    All of the comments so far assume that there is only one Rapture. Surely there could be many more, could we not move to another environment along the same theme?
  • Gamechief - October 19, 2008 3:19 a.m.

    I hate the idea of the sequel. The 2 endings of no. 1 were good enough for me. I just can't see how a sequel could work. I loved the old rapture and the story of it. A prequel would be the only way 2 go but it looks like i will be disappointed.
  • octagons - October 19, 2008 1:14 a.m.

    she is probably a little sister who does not rember rapture and wants to go back to find answers about her missing childhood.
  • darksaint0523 - October 18, 2008 6:18 a.m.

    Hmmm...the girl appears to have the body of a teenager, my guess is 15-16. (...If you look close she twitches and tilts her head to the right just before the 'sand castle' city sprouts up...) I'm guesssing that the game takes place about ten years after the first; regardless of the ending you play out the world would have found out about Rapture: either from a submarine crew spotting debri and getting attacked or a group of survivors who had escaped with a story to tell of their adventures. So someone would have thought "wow! those Plasmids sound realy cool; I want them". I think the game is centered around the fallout of an attempt to plunder and make use of the genetics technology in rapture.
  • EvilZeus - October 17, 2008 11:04 p.m.

    id like to strike my earlier comment from this board, and change it to a theory that because of the older "little" sister and the 'barnacles,' although i think they are inconclusive and just there to add flare. as for the sand city, can i mention that they looked vaguely inappropriate, u know what i mean. The city is prolly gonna be a version of rapture that has been partially enswathed by mud and stuff and you just kill stuff in it like the first. dont like bioshock gameplay though. The End.
  • sage62 - October 17, 2008 9:17 p.m.

    hmmmm, I believe there are many things it could mean and I belive this is why it's called a teaser, it gives you so much that can be interprited but no hints as for what to interpret, so far I am leaning more towards Rapture coming to the surface, a reversal of what happened with Atlantis, as the water is drained from the logo and a butterfly energes, which could represent new life as Rapture comes to the surface and if possibly given new life, Judging from the little girl it is safe to assume that if it is a sequel it goes with the good ending, but then that leaves something to be addressed, what is one supposed to do? Perhaps a particularly clever Splicer took over the place and is now bent on spreading his influence to the world, explaining why Rapture would be brought to the surface if that were to happen, I don't like the dream idea since I have always felt that something like that is a slap in the face, basically telling you "congratulations! you won, but you didn't actually accomplish anything since it was all a dream" I don't mind if a game has a sequence that is a dream as that can be an interesting journey through the subconscious, but having the entire game as a dream is bad, especially since the first games narratives were so great, it would just feel so weak, anyway you look at it, there isn't enough to go off of in the teaser so until they release a more deatailed trailer this will be an unanswerable question that will tear at many including me until it is answered
  • bron1417 - October 17, 2008 8:36 p.m.

    i really have no clue what to think i cant even begin to imagine what a story would be like i might have an idea later though.
  • NullG7 - October 17, 2008 8:01 p.m.

    1) It could be the littel sisters with thme polished out there memories of Rapture the hell hole in the sea and began to remember the time when it was Rapture the shining utopia of the sea and use the old city to try to rebiuld it but soon after the project is complete and New Rapture is repoululated pepole will forget the history and look to the futer but the futer may contain the mistakes of the past "Those who do not learn from history are doomed to repeat it"

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