Moreover, it’s a platform game that uses up on the D-pad for jumping, which is something we can’t recall enduring since the days of one-button Atari-style joysticks. None of the platform bits require too much precision, but they’re annoying in the extreme when you realize the reason you’ve been sliding your thumb around on that tiny D-pad, gallantly failing to hit a perfect diagonal in an effort to make a particular jump, is because you actually needed to stop and transform into a different costume.
Nintendo could quite easily have delivered the same game without any of the touch screen annoyances. They did it with New Super Mario Bros and they’ve done it plenty of times with the Wario Land titles, so there was no need to make such a gimmicky hash of it in this one. The controls really detract from what might have been a worthy successor to Wario’s Game Boy outings.