The game's two sides consist of the earth-tone-wearing Eucadians and the sinister-looking Chernovans, and while there was once a story to explain why they're at each other's throats, they may as well just be wearing red and blue now. Both sides play identically, with the same weapons and skills, and while their vehicles might look different - particularly the Chernovans' black, bat-winged Nemesis fighter, which draws a striking contrast to the scrappier-looking Warhawk and its World War II stylings - they're essentially the same.
Even without different-but-complementary factions, Warhawk matches are fast, fun and surprisingly addictive. Part of this is down to the sprawling, varied landscapes and the fun that comes with exploring them - we're talking mountains dotted with European-looking villages, bombed-out skyscrapers, tropical islands and archipelagos made up entirely of sheer, precarious cliff formations. Being able to play different ways adds to the fun as well, and being on foot - which enables you to collect a wide array of interesting weapons, including flamethrowers, mines and binoculars that can be used to call in artillery strikes - is just as enjoyable as manning the turret on a jeep, rolling a tank over your adversaries or swooping around in an aerobatic fighter jet. Even the stationary missile and flak turrets are rewarding, in that they enable you to quickly rack up aerial kills and earn awards for the match.
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piccolodevilking - November 10, 2008 2:38 a.m.