Games Workshop will bring its fantasy tabletop phenomenon Warhammer to the PC in a new massively multiplayer online world. Mythic Entertainment, the developer behind Dark Age of Camelot, has announced it has been tasked with the project. Warhammer Online: Age of Reckoning comes to life in 2007.
Age of Reckoning promises to blend realm-vs-realm, player-vs-player and player-vs-environment combat into one "seamless experience," with every element of the game intrinsically linked to a great war that rages between the opposing forces of good and evil.
A mammoth back-story intricately sets the scene, although a perfectly acceptable abridged version is as follows: an epic war has erupted between the armies of Destruction (the bad guys - dark elves, orcs, etc) and the realms of Order (the good guys - men, elves, dwarves, etc), engulfing the land and all its inhabitants in a seemingly never-ending conflict.
The brains behind Mythic, Mark Jacobs, says of Age of Reckoning, "We're well into our first year of intensive design and development on the game that we believe will usher in the next generation of truly great MMO's." Can it give World of Warcraft a run for its money? We'll have to wait and see, but the popularity of Warhammer will certainly lend Age of Reckoning valuable clout to its campaign.