Certainly, playing against other humans can be frustrating. They don’t just stand there, and they don’t run away at predictable low-health triggers. They jump around like idiots while you’re trying to smite them, and they come back with higher-level friends when you kill them. For most MMOs, this is something to be feared and shunned. LOTRO, for instance, is primarily you against the computer, with Monster Mode offered to placate the PvP nuts. For Mythic, however, it’s PvE players who are nuts - why play identical, instanced dungeons when you can have the infinite variety of huge, human-populated wars? Perkins namechecks Counter-Strike more than once.
With such a refreshing take on MMO combat, WO should have no problem getting followers. The Chaos Hordes are a stunning bunch of freaks, and if you’re into PvP, it’ll be as natural as a barrel of ducks rolling into a pond. But Mythic will be aiming to pull customers from WoW and the Warhammer fanbase, rather than converting players from their own game, Dark Age of Camelot. To get the most out of the game, players of non-PvP-orientated games will have to pull their socks up, hone their tactics and - how to put this delicately - grow a set of balls.