Sound ambitious? We think so, too, but the game's makers, Mythic Entertainment, understand this element of gameplay inside and out. They've invented, tweaked and perfected player-vs-player combat in the online RPG Dark Age of Camelot. They firmly believe that Age of Reckoning is truly the spiritual sequel to Dark Age of Camelot, and are crafting a game that they hope will offer players the definitive player-vs-player combat experience - and that's really what Warhammer is all about.
Unlike World of Warcraft, which gives you training wheels for awhile before you can start thumping other players, Warhammer Online will throw you into the fight immediately after your character is created. The release is still quite a way off, so you'll have a chance to brace yourself for battle before the game ships in 2007. Just don’t trip on your own beard there, recruit.