True to the Warhammer name, real-time battles are filled with blood, steel, magic and piles of mangled corpses. Our army took careful management that was anything but a cakewalk. While we were now used to thousands of bloodthirsty units at our command, adding in up to four heavy-duty spell hurlers with special area attacks and multiple siege engines made things very interesting, indeed. While many story elements still need to be added in, our short look at the campaign mode proves that our enthusiasm for Mark of Chaos is right on the money. This is the game that Warhammer fans have been aching for. Warhammer: Mark of Chaos ships on November 7, 2006.
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