Charges have real power and can completely break lines, so it's important to ensure troops are in a dense formation where they can absorb the inertia, although that makes them a sitting duck for artillery, magic or huge creatures. And by huge, we mean huge. The really big nasties tower over even castle walls and send swathes of soldiers flying into the air with every mammoth swipe.
Then, of course, if one of these behemoths is slain you've got the aforementioned falling down, and it's time to start praying they tumble towards the enemy lines as opposed to your own. Where this mechanic really comes into its own is with flying units - killing something large when it's hovering above your warriors is a mistake you'll only make once.
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