There's little doubt in anybody's mind that The War Z's design document consists of a lot of cribbed notes from Day Z and World War Z, but after seeing the screenshots above, we're not sure if we care. At all.
Calling your zombie MMO "The War Z" is basically equivalent to making an FPS called Ron Clancy's Call of Honor: Battlefield, and it's gameplay sounds similarly "me too." There's an optional Day Z-esque hardcore mode with permadeath, and these appear to be "infected" rather than zombies in the traditional sense.
Here's a list of features that they've already announced:
- -Big open worlds to explore between 200 to 400 square kilometers
- -Two modes of play: Normal and Hardcore
- -Combination of first-person and third-person perspectives
- -Meld of PvE (player versus environment) and PvP (player versus player)
- -Strong Role Playing Elements
- -Multiple playable characters with customizable features
- -Unique social elements, including bounties, help requests, trap setting, etc.
- -Safe settlements where players can purchase, sell and store items as well as post notes for other players
- -Dozens of unique skills that can be learned and improved
- -Up to 250 players per game server
- -New weapons and items become available as players explore the game world
- -Full developer support with regularly scheduled, free content updates
- -Dedicated public servers as well as private servers that can be completely self-managed in game client
- -Single purchase, downloadable client with ability to play full game without subscriptions or requiringin-game transactions
Our friends at PC Gamer were quick to point out that these features don't mention what gameplay style the game will incorporate. Will this be a real-time shooter ala Day Z? Or will this be a more traditional MMO with pseudo turn-based combat. This is perhaps the biggest detail yet unknown about the game.
It's being undertaken by Hammerpoint Interactive, a new developer. That last point is a sobering fact for us. On one hand, mother of pearl, just look at those screenshots. We want that game now. On the other hand, any MMO is a huge and risky undertaking for a new dev (just ask 38 Studios and Big Huge Games).
As of right now we're cautiously optimistic about this new title. We'll just have to wait and see. Or you can sign up for the beta, and find out sooner than everyone else.