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War Front strategy guide - unit analysis

Yakovlev
Cost: $900
Army Points: 3
Hit Points: 180

There were several variations of this single-engine fighter produced over the course of the war: in War Front, you’ll be deploying the famous Yak-9. Even though German bombing raids hampered production, the plane proved to be highly successful.

Pros: Can escort Sturmoviks on bombing raids to protect them from enemy fighters, as well as lure AA guns into not firing on vulnerable Tupolev or Winter’s Breath Call-In Bombers.

Cons: Weak armor means even fire from enemy interceptors is enough to bring these nimble planes crashing to the ground.

Bottom Line: One reason you should focus on ground forces in your quest for victory.

Sturmovik
Cost: $1100
Army Points: 4
Hit Points: 280

Just like the Russian people, Soviet industry answered the call to battle when the Germans invaded. One of its most impressive feats was the Ilyushin Sturmovik: between the Il-2 and Il-10, over 36,000 were built. The Il-2 is the model featured in War Front.

Pros: Can provide quick strikes to enemy fortifications and installations, as well as serve in a ground-attack role against slow-moving enemy armor or infantry formations.

Cons: Like the Yakovlev, the Sturmovik’s armor is weak in comparison to enemy fighter-bombers.

Bottom Line: Keep some of these available at all times, but building too many is a waste of Army Points better spent on infantry or armored units.

Call-In Tupolev Bomber
Cost: $1200
Tech Level Required: 1

The Tupolev TB-3 was a four-engine heavy bomber used by the Soviet Air Force in the 1930s and 1940s. Of course, any plane that was in service in the 1930s stood little chance of success by the middle of the war, and after 1942 the Russians pulled them from duty after 1942. Interestingly, the Soviets considered using the TB-3 as a way to airlift small tanks into battle zones.

Pros: An inexpensive way to lay waste to a large area of enemy territory.

Cons: Slow and unmaneuverable, the TB-3 is especially vulnerable to AA fire.

Bottom Line: Make sure you’ve cleared out any sources of AA fire, and try to have some Yakovlevs in the target area to deal with any enemy interceptors that might shoot down this antiquated bomber.

Call-In Winters Breath
Cost: $2500
Tech Level Required: 3

With the Ice Spitter technology perfected, the Soviets decided to extend its icy welcome through the use of air delivery.

Pros: Its payload instantly freezes everything in an extremely large radius: even buildings are unable to produce units until the ice has melted.

Cons: The TB-3 is the bomb platform the Soviets have chosen for the TB-3, so the same disadvantages apply. You also need to reach Tech Level 3 before you can access this weapon.

Bottom Line: Don’t waste the resources on this unless you are ready to move in with other units capable of shattering the frozen enemy buildings and vehicles.

Call-In Artillery Strike
Cost: $2000
Tech Level Required: 3

The Call-In Artillery Strike is even more nerve-shattering to your enemies than the devastation of the Moving Giant Turret because there’s nothing they can do stop it (aside from capturing your Radio Station, that is).

Pros: The area of destruction is large, and the damage is significant.

Cons: Not as accurate as a bombing strike or shelling by the Moving Giant Turret, and the reload time is rather long.

Bottom Line: Just imagining your enemies tearing their hair out because there’s nothing they can do to stop this explosive downpour is reason in and of itself to give the order to open fire!

Now that you’re an encyclopedia of death, get more tips and tactics, as well as full walkthroughs of the Allied and German campaigns in the rest of our guide.

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