Sport & Auto
- About Future
- Digital Future
- Cookies Policy
- Terms & Conditions
- Investor Relations
- Contact Future
You should be able to eliminate the first two bunkers very quickly. When Hellmann and his two armored units have finished the task, order the Engineer that followed them to put a Flame Bunker in the marked location and then send all of them to the Allied Base. Here the Engineer can start a secondary base: a Supply Depot, Research Labs, Tank Factories, and Power Plants. About this time, Hellmann will receive a message that Elsa is to report back to the base…and just a minute or two later learns the message was faked. It sounds as if Aleksei is at work, but the only way Hellmann can find out is to finish the job at hand.
In the north, Preiss and his army can advance east to another bunker and destroy it. Enemy fighters will appear, so you should use the Engineer that erected the first Flame Bunker up here to build a Tank Factory and produce a few Wirbelwinds to ward off the pesky interceptors. Destroy the next bunker (in the northeast corner) and seal off the route, then move south and take out several AT Bunkers and a War Factory before stopping to regroup. You can turn this northeast area into a mini-base, constructing V1 Launch Sites and other buildings; the V1s and eventually V2s can help decimate the area where the next bunker to the south is located so you can safely seal off the fourth of the five reinforcement routes.
Above: The speed and agility Exoskeletons makes them highly valuable in city battles such as this one, but you should manually control when they fire their rockets in order to get the most out of them
At this point, the Russians will have been squeezed into the lower third or so of the map. If you haven’t done so already, build a few Airfields to enable Paratroop Drops and Call-In Bombers. Start building heavy armored units at the various tank factories and send them toward the two Banks in the middle of the map; your goal is to clear out AA vehicles and spot Moving Giant Turrets. With these threats wiped away, you can capture at least one of the Banks and continue the inexorable push to Red Square. In the northeast, maintain your distance from the enemy and you’ll likely remain safe from attack.
One likely trouble spot, however, is the southernmost bridge leading from the mammoth Soviet Base in the southeast. The good news is that it is a bridge, and the Soviet units must cross one or two at a time. We recommend cratering the area on your side of the bridge with V1 attacks; this slows down the movement of big tanks and prevents them from easily flowing into your base.
Truth be told, however, the battle reached its climax a long time ago. With so many bases containing Research Labs that generated Resources, not to mention the Scrapyard at the Allied base and another in the middle of the map you probably control by now, the only challenge left for you is to attempt to seal off that fifth and final reinforcement route before your forces enter Red Square. Use the might V2 rockets to reign unannounced and unstoppable destruction before sending in Maus tanks, Elephant tank killers, and Hummel artillery to roll through what remains of a once-might Soviet army.
Congratulations! You’ve put an end to the tyranny of not one but two dictatorial madmen—and managed to hook up with a gorgeous babe in the process. Not bad work if you can get it…..
But you aren’t done yet – get more strategies and tips to dominate multiplayer matches, or try your luck at the Allied campaign.