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The Walking Dead: Episode One Guide

Chapter 5

When you reach Macon, you will run into a few new people who are holed up in a drug store. Once you are inside, you have the choice of speaking your mind on what you think of Lilly. If you choose “she’s an asshole” she will remember and not be too nice to you in future conversations. After speaking to Lilly, Larry will freak out that Duck has been bitten. During the dialogue choices, if you agree with Larry about what to do with Duck, it will tell you that “You didn’t side with Kenny” and he will be none too pleased. If you do side with him, it will say that “Kenny will remember your loyalty” and you can then tell Kenny what you think he should do. You can have him punch Larry or jump in and yell at Larry.


If you sided with Larry about what to do with Duck, when walking around the store, talk to Kenny and he will tell you to not talk to him. He will then give you the option to answer if you are on his side or not. If you say no, Katjaa will interrupt and all will be fine. If you sided with Kenny, he will say that he and his family appreciate your support.


After the conversation with Kenny, if you didn’t try to save Shawn, Kenny will mention that you didn’t try to save him. If you choose “we let that boy die” you will be given the option to “ignore?” If you choose it, nothing will happen and Kenny will walk back to his family. If you choose “it happened pretty fast,” you will have the option to console Kenny and that will earn his loyalty. If you tried to save Shawn, Kenny will say that he panicked and you’ll have the option of “It happens” or “you let that kid die.” If you choose the latter, you are offered the opportunity to berate Kenny for him leaving. If you choose the former, you will have the option to console him and it will say that “Kenny will remember your loyalty” again.


Clementine will mention that she has to go to the washroom and then mosey over to the locked door. When she opens it, a walker will come out and attack her. You are given the opportunity to save her, but if you do not, it will say “Clementine remembers you not saving her.” If you do save her, it will say “she remembers you saving her.” All that really comes out of this is when you are in the pharmacy office, Clementine will mention that you didn’t save her and she will ask that you stick closer to her in the future.



When you talk to Carley after finding the picture in the office, you can tell her that you don’t trust her and she will remember that you don’t. Even though it says that, it doesn’t seem to have any effect on anything in this episode. If you choose the “thanks” option, she will remember that you do trust her.


Once you have reached the motel, there won’t be many different choices to make until you meet up with Irene. Irene is the woman in the boarded up room who has been bitten and wants to die. When you talk to her, you can either give her the gun or not. If you choose to give her the gun, she shoots herself. She will actually shoot herself no matter what you choose, but “…” and “you can’t have a gun,” cause a scuffle in which the gun gets dropped and she grabs it. If you give the gun to Irene, Glenn will have something to say about it later on.


4 comments

  • Edias - November 27, 2012 3:12 p.m.

    I've been gaming practically my whole life, and The Walking Dead has proven to be one of the best gaming experiences of my life thus far. Sure, the gameplay was simplistic and the choices could have had a larger impact on the outcome but the story was excellent and the gameplay worked well enough to drive it along. I wish more games were of this caliber, and I can only hope that Telltale will take what they've learned from this season to make the next one even better.
  • patbateman17 - May 11, 2012 11:29 a.m.

    So, it doesn't really seem like any of the decisions made in Episode 1 really effect much during that episode. I know they SAID that the decisions will span all the episodes, but I'm skeptical as that's a pretty bold promise. Will have to see how Episodes 2 and 3 fare before deciding on this one.
  • KungFoo - May 12, 2012 4:22 a.m.

    I don't think they really intended to, as the first episode is effectively the prologue. I won't go into detail for the benefit of not leaving spoilers, but there's an incident early on in which, although you have a choice, you cannot change the outcome. But, that's because the outcome is a very important story arc for the comics, so that's understandable. The choice made towards the end of the episode will have a minor shape (who knows, maybe on a larger scale) as to how the story develops later on but that's what made me hungry for more as it ended Trust me on one thing, if you've read any of the comics, not necessarily up to date, and enjoyed them then this is a must buy
  • patbateman17 - May 14, 2012 8:08 a.m.

    Thanks for the reply! I realize my comment is short-sighted and won't be fleshed out until the finale - I'm just impatient and have a hard time buying a "season" up-front :) But I DID enjoy the demo, if I had more time to play games I would probably pick this up.

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