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Viva Pinata 3 - what we want to see

No more ruffians




Professor Pester and his ruffians offer quite a challenge when you're just starting your garden in VP:TIP, but it’s a challenge that only annoyingly distracts from the other challenges that you're actually interested in, like say, growing a garden and filling it with delightful piñatas. It's no fun to be absorbed in planting seeds only to turn around and see that the pond you dug and tailored perfectly to suit your beloved cocoadile has suddenly been filled with dirt by a ruffian. Ruffians only exist to screw up your hard work – they mess up your garden, make your piñatas sick, and end up costing you countless chocolate coins. Eventually Pester and co. can be conquered, but when you're a new gardener they're nothing but a thorn in your side.

That's not to say we don't welcome a challenge though. The sour piñatas provide enough annoyance, and actually offer an awesome reward for dealing with them when you win them over and they become sweet piñatas in your garden. TIP also has an addicting challenge system where you filled increasingly difficult and highly specific piñata requests for kids' parties around the world. We'd love to see more challenges like that.


No more Pinata Vision




Those cards were a bitch to scan on the Xbox Live Vision camera. Like, really. The first time I tried to scan some cards I spent all evening with no success whatsoever. And even after I learned all the tips and tricks compiled by tons of VP fans online, it was still incredibly tricky and finicky getting it to work. Ugh! Plus, how many of us actually have the camera peripheral? I borrowed one from our neighbors at OXM while I was reviewing Trouble in Paradise, but otherwise I probably wouldn't have bothered with the cards.

The idea of having specific unlockable piñatas is cool, but it would be less of a hassle if they were available as DLC giveaways for dedicated fans.

More hints for variants and tough species




Viva Piñata is one of those games that for serious players really requires having a FAQ handy at all times. One of the best ways to level up and fill out your piñata log is by discovering variant piñatas. Certain edible items, like seeds, flowers, fruit, berries, produce etc will transform a piñata's color into a variant shade, and each piñata has three different variant shades to discover. For example, feeding a water lily to a Tigermisu will turn it pink, while tinkering with a banana to turn it into a banana split and then feeding it to the Tigermisu will turn it yellow. Often there's no way of knowing what will produce a variant, and with so many items available to feed to your piñatas (and even more via tinkering) using trial and error takes way too long. But it's also no fun to have to keep turning to your computer every 30 seconds to look something up.

And don't even get us started on acquiring some of the more exotic species. Just look at the instructions for obtaining a Choclodocus on PinataIsland.info. It seriously seems like it would be impossible to figure out without a FAQ. The game sometimes gives you small hints via Leafos or Seedos, but for the most part you're totally on your own. We don't want the instructions for super difficult piñatas just handed to us (what would be the point, then?), but it would be helpful if there were some kind of puzzle or clue system to help guide us a bit. 


Bigger gardens




Even the maximum garden size quickly begins to feel cramped in Viva Piñata. Sure, you can create multiple gardens (and we still want to be able to do that too), but the thought of being able to create a mega garden of epic proportions seems too cool to even dream of. If a regular Viva Piñata garden is like a modestly large backyard garden, we want the Butchart Gardens of piñata gardens. Think of the possibilities!

And whatever happens – please, no talking piñatas. Seriously.

Aug 3, 2010

 

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17 comments

  • panchitoskiwalker - April 14, 2012 12:26 a.m.

    i think that if there was a new game there should be a way to get pinatas from the sea, like fish, sharks, killer whales, octopuses, sponge bobs or stuff like that, also if you dont like ruffians its because you dont like a little challnge.
  • pinatamadjay - September 26, 2010 2:48 p.m.

    we all know about the swanana and rashberry cross breeds but if they create a viva pinata 3 we all know it would be welllllll cool to cross breed different speicies like syrupent and a parrybo (syrupbo) or sparrowmint and a whirlm (spirmint)
  • Rowdie - August 12, 2010 6 p.m.

    Excellent points. PP, is what made me stop playing. He definitely needs to go. Instead of a bunch of individual garden saves, how about gardens covering the island. Then they can be of different sizes and you could do an island tour; a first person walk through of your connected gardens.
  • Glyphs - August 11, 2010 4:01 a.m.

    I agree on Garden size and Pinata Vision, but maybe with Kinect there'd be better scans, and Skittles the Pretztail to pet and groom. A new more hands on approach to the whole thing!
  • seanhayden - August 10, 2010 10:46 p.m.

    I agree with Bloodstorm, so many people trash Viva Pinata because they believe its too childish or silly looking. But I agree with everything said here, I hate ruffians ._.
  • bkoz117 - August 4, 2010 6:02 p.m.

    Never owned TIP, but I still go back to the original from time to time. I would definitely buy a new viva pinata.
  • LarzimusPrime - August 4, 2010 2:49 p.m.

    What about a little Kinect intergration? I dont mean a full blown Kinect Game but if done right it could be the game to show Kinect and Controller Co-Exist... And Hate to point this out, but didnt Rare recentaly state they were staying away from thier existing franchises for a bit??? But Id still buy a Viva Pinata 3 regardless, I love those little Paper Mache Guys...
  • JayBeat - August 4, 2010 12:48 p.m.

    Viva Pinata was delightful. I would be interested in a sequel, when it's cheap.
  • philipshaw - August 4, 2010 10:30 a.m.

    Too bad Rare are not the company they used to be and are stuck making Kinect games,the chances of this game happening are very low
  • theemporer - August 4, 2010 6:09 a.m.

    There was a 2!?
  • Bloodstorm - August 4, 2010 12:36 a.m.

    The first one on Co-Op is impossible without a persistent sever where the garden is saved and running for everyone to access. It shall never happen. I'd love for a new Viva Pinata. Extremely addictive and anyone who says something against it is just to insecure to give it a go. I'd love to see way more Pinatas, especially to start with. Like you said, TIP lagged at the first because it was just Whirlms and Sparrowmints all over again. Not to mention it didn't start you off with a fixer-upper of a garden so it felt like an expansion and not a new game. I also agree with the Ruffians. I wouldn't miss em. Give me more Sour Pinatas to challenge me as they are much more dynamic foes and much more rewarding to finally get rid of. I want gardens to be HUGE. Likes 6 of the gardens there are now. When you have Eliphanillas and the bigger pinatas the garden isn't that big. I'd like to build habitats and ecosystems. Having the ability to get species that don't get along to live in one garden and tolerate each other would be great too.
  • MadMan5150 - August 3, 2010 11:44 p.m.

    Viva Pinata was truly a guilty pleasure of a game. If they were to make a 3rd title they would definitely have to add some different breeds and a more interesting game-play mechanic for the breeding mini games. A bigger size garden would be an added bonus as well.
  • Logan2911 - August 3, 2010 11:17 p.m.

    more violent pinata fights make it rated T or M
  • ycsm570 - August 3, 2010 11:10 p.m.

    I would love to see a new Viva Pinata game, and these suggestions would definitely make it worthwhile.
  • EnragedTortoise1 - August 3, 2010 10:57 p.m.

    I never thought I'd see the day..
  • Cwf2008 - August 3, 2010 10:36 p.m.

    So long as they let you continue the pinata incest and murder im ok
  • TheDicksOfDanAmrich - August 3, 2010 10:29 p.m.

    I smell another parody from Dan Amrich.

Showing 1-17 of 17 comments

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