No more ruffians
Professor Pester and his ruffians offer quite a challenge when you're just starting your garden in VP:TIP, but it’s a challenge that only annoyingly distracts from the other challenges that you're actually interested in, like say, growing a garden and filling it with delightful piñatas. It's no fun to be absorbed in planting seeds only to turn around and see that the pond you dug and tailored perfectly to suit your beloved cocoadile has suddenly been filled with dirt by a ruffian. Ruffians only exist to screw up your hard work – they mess up your garden, make your piñatas sick, and end up costing you countless chocolate coins. Eventually Pester and co. can be conquered, but when you're a new gardener they're nothing but a thorn in your side.
That's not to say we don't welcome a challenge though. The sour piñatas provide enough annoyance, and actually offer an awesome reward for dealing with them when you win them over and they become sweet piñatas in your garden. TIP also has an addicting challenge system where you filled increasingly difficult and highly specific piñata requests for kids' parties around the world. We'd love to see more challenges like that.
No more Pinata Vision
Those cards were a bitch to scan on the Xbox Live Vision camera. Like, really. The first time I tried to scan some cards I spent all evening with no success whatsoever. And even after I learned all the tips and tricks compiled by tons of VP fans online, it was still incredibly tricky and finicky getting it to work. Ugh! Plus, how many of us actually have the camera peripheral? I borrowed one from our neighbors at OXM while I was reviewing Trouble in Paradise, but otherwise I probably wouldn't have bothered with the cards.
The idea of having specific unlockable piñatas is cool, but it would be less of a hassle if they were available as DLC giveaways for dedicated fans.
More hints for variants and tough species
Viva Piñata is one of those games that for serious players really requires having a FAQ handy at all times. One of the best ways to level up and fill out your piñata log is by discovering variant piñatas. Certain edible items, like seeds, flowers, fruit, berries, produce etc will transform a piñata's color into a variant shade, and each piñata has three different variant shades to discover. For example, feeding a water lily to a Tigermisu will turn it pink, while tinkering with a banana to turn it into a banana split and then feeding it to the Tigermisu will turn it yellow. Often there's no way of knowing what will produce a variant, and with so many items available to feed to your piñatas (and even more via tinkering) using trial and error takes way too long. But it's also no fun to have to keep turning to your computer every 30 seconds to look something up.
And don't even get us started on acquiring some of the more exotic species. Just look at the instructions for obtaining a Choclodocus on PinataIsland.info. It seriously seems like it would be impossible to figure out without a FAQ. The game sometimes gives you small hints via Leafos or Seedos, but for the most part you're totally on your own. We don't want the instructions for super difficult piñatas just handed to us (what would be the point, then?), but it would be helpful if there were some kind of puzzle or clue system to help guide us a bit.
Even the maximum garden size quickly begins to feel cramped in Viva Piñata. Sure, you can create multiple gardens (and we still want to be able to do that too), but the thought of being able to create a mega garden of epic proportions seems too cool to even dream of. If a regular Viva Piñata garden is like a modestly large backyard garden, we want the Butchart Gardens
of piñata gardens. Think of the possibilities!
And whatever happens – please, no talking piñatas. Seriously.
Aug 3, 2010
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