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  1. Games
  2. Action
  3. Viewtiful Joe: Double Trouble

Viewtiful Joe: Double Trouble review

One of the craziest franchises around goes portable

Reviews
By Brett Elston published 25 March 2006

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Makes great use of the touch screen

  • +

    High-energy gameplay

  • +

    Henshin-a-Go-Go

  • +

    baby!

Cons

  • -

    Lots of powers

  • -

    handful of buttons

  • -

    Hope you like punching and kicking

  • -

    Where are the 2D shooter stages?

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Viewtiful Joe is one of the few modern series that resolutely clings to old gameplay ideas. Even so, it stands proudly apart from the bottomless pits of platformers thanks to its gravity-defying, wire-fu moves and an instantly recognizable visual style. Double Trouble carries the same eccentric, living comic book look and flashy gameplay of its console brethren, plus some of the best use of the DS' touch screen we've seen yet.

The game's a classic side-scroller at heart. You guide overconfident superhero Viewtiful Joe through a movie set filled with fist fights and psychedelic opportunities to use his reality-altering VFX powers, such as slowing down time for a Matrix -style showdown.

One of the new VFX abilities, Split, is one of the coolest effects we've seen on the DS thus far; it lets you cut the bottom screen into two separate halves with the stylus and slide the top portion left or right, giving you a new level of control over the world. Mountain of garbage blocking your path? Just cut the screen in half, slide the top part over and watch the stash fall in two, making it easy to get around. Even solid walls can be cut, slid over and passed through, effectively breaking open traditional level design by removing the "you can't go there" mentality. It makes you reevaluate how to play a game that's steeped in 2D tradition.

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Two other new powers, Slide and Scratch, are a little more obvious. Slide swaps the top and bottom screens of the DS, zooming in so you can touch objects with the stylus. Prodding is the only to way take out some enemies, and several puzzles make use of levers that can only be accessed through the touch screen.Scratch, as you can imagine, has you scratching the touch screen like crazy so loose items can rain down and bury the evil-doers with garbage from above.

As interesting as the new powers are, their uniqueness can't mask how monotonous the fighting and simple puzzle breaking can become. Much of the game revolves around smart usage of your VFX powers, but even more is simply beating the crap out of the bizarre movieland enemies.

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CATEGORIES
Nintendo Platforms
Brett Elston
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

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