Vanguard: Saga of Heroes - Special Report (Day 5)

The gripping conclusion of our Special Report tackles the crafting and diplomacy spheres

Words: on September 15, 2006

For the final day of our Vanguard mega-info explosion, we've saved the best for last. Massively multiplayer games are about more than combat (no matter how rich a system one might employ), and Vanguard: Saga of Heroes provides more alternatives to hacking and slashing by offering two additional spheres for class advancement: crafting and diplomacy.

We'll begin by taking a look at crafting and giving you an insider's perspective from Senior Designer Salim Grant. In the second section of today's installment, we'll elaborate on the diplomacy sphere of gameplay. There's a ton to cover, so let's get right to it.



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