Valhalla Knights review

  • Visible equipped items
  • Decent class and level system
  • Your priest
  • Drab environments with slowdown
  • Repetitive music and sound
  • A story that's hardly worth the time

In fact, tedium is in high supply. Tons of the quests are random or stupid side missions that you'll have to do anyhow because you need the money to hire more party members. You have to slog through many dungeons multiple times because people keep sending you back to them for lame reasons. Early in the game, you’ll encounter an obscene number of doors sealed by an “unknown/strange” force. Eventually you’ll topple a tombstone that’ll inform you that a door has opened… somewhere. But since you’ve already come across 50 or so doors, that’s like calling 911 to tell them a crime happened somewhere in East St. Louis.

Characters and guild members are introduced unceremoniously, and what little story is present, involving your main player's loss of memory and speaking in ellipses, won't be enough to keep most players mashing buttons. Not that we consider all thumb workouts unnecessary, but if enemies are going to successfully melee attack you regardless of their proximity, rendering any dynamic evasion moot, it makes us wonder why they didn’t just keep it turn-based. Maybe it's because watching your entourage scurry around stomping ass is still kinda fun.

More Info

Release date: Mar 06 2007 - PSP (US)
Sep 28 2007 - PSP (UK)
Available Platforms: PSP
Genre: Role Playing
Published by: XSEED Games
Developed by: K2, Rising Star Games
ESRB Rating:
Everyone 10+: Alcohol Reference, Fantasy Violence, Language, Tobacco Reference, Mild Suggestive Themes
PEGI Rating:

1 comment

Showing 1-1 of 1 comment

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000