Devil May Cry 4 interview - the men behind the mayhem

When we traveled to Japan to check out Devil May Cry 4, we were give an opportunity to sit down with the game's director, Hideaki Itsuno and itsproducer, Hiroyuki Kobayashi.We interviewedthem at length on the latest developments in the majorly popular series. Be sure to check out the latest movies and screens by hitting the Images and Movies tabs at the top of the page.

To jump straightto Kobayashi's portion of the interview,click here.

Here we go...

GamesRadar: So we just spoke to the producer, Kobyashi. You're the director. Could you speak about what a game's director does?

Hideaki Itsuno: The producer is more like the foreign ambassador, in that he doesn't deal with the internal workings of the game so much as he shows it to people outside the company and people higher [up, inside the company]. It's more a top-level position. The director takes care of the particulars inside the game - storyline, quality, things like that. More of an internal position.

GR: So we were speaking with Kobayashi about bringing together the different elements of the game: the cinematics, graphics, gameplay and other stuff. Please discuss how it works to bring together these different elements into a cohesive game.

HI: That's a difficult question. First, I take a lot of time to just explain my vision of what the game should be to the team. Then I make all subsequent decisions based on how I want to feel when I buy the game, and what impressions I want to have of it. I then go about implementing the little points that will lead up to that finished product.

GamesRadar: So we just spoke to the producer, Kobyashi. You're the director. Could you speak about what a game's director does?

Hideaki Itsuno: The producer is more like the foreign ambassador, in that he doesn't deal with the internal workings of the game so much as he shows it to people outside the company and people higher [up, inside the company]. It's more a top-level position. The director takes care of the particulars inside the game - storyline, quality, things like that. More of an internal position.

GR: So we were speaking with Kobayashi about bringing together the different elements of the game: the cinematics, graphics, gameplay and other stuff. Please discuss how it works to bring together these different elements into a cohesive game.

HI: That's a difficult question. First, I take a lot of time to just explain my vision of what the game should be to the team. Then I make all subsequent decisions based on how I want to feel when I buy the game, and what impressions I want to have of it. I then go about implementing the little points that will lead up to that finished product.