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39 comments

  • Errrrbo - January 18, 2014 12:34 a.m.

    This article does a good job of showing why I'm not a PC gamer. No meaningful exclusives.
  • Arobadope - January 18, 2014 8:33 a.m.

    Ah damn i forgot another reason make it 5, 5) Better online.
  • digitaldarkness - March 7, 2014 5:12 a.m.

    Don't forget also: Better priced games usually for the same game Better features that they leave out of console versions now and then Better control choices (mouse on fps and keyboard on rpg, flight systems on flight games, ect...) Earlier releases on many top games Beta opportunity the consoles don't usually have Ability to use multiple communication systems (steam, origin, raptr, game specific, razer coms, ect) Developer content from 3rd parties (steam workshop for instance) Custom servers for online games Quicker patches Ability to stream to other devices if your hardware is good Many more streaming and capture capabilities And the list goes on...
  • PeterArmbrust - May 10, 2014 6:09 a.m.

    To bad people can't die for beeing stupid. Otherwise all consolitis players would have been died out by now. All console players are big fat moneybags I think, for seasson pass, texture DLCs, and other worthless junk. The worst of it all is that motherf**ks like you ARE destroying gaming itself and blocking development. You stupid f**ks are destroying the gaming experience for everyone with an IQ over 40. Yes, the consolitis plague is the worst thing ever happen to gaming, besides retarded idiots like you supporting the CASTRATION of games. You really are an idiot with your Xbones and FailStation.
  • Bansheebot - January 17, 2014 10:28 p.m.

    I'm not sure why this article has to specifically designate them as PC games, they're almost all multi-platform. And I'd be willing to bet the "PC Versions" lack native support for things like AF/AA, or that few even commit the cardinal sin of locking the game to 30fps with a digital padlock.
  • ThundaGawd - January 19, 2014 9:43 p.m.

    That only ever applies to REALLY shitty ports from Console to PC (Dark Souls & Darksiders 2 for instance), the vast majority of ports do a great job (Castlevania LoS, Metal Gear Rising, Resident Evil: ORC, Assassin's Creed: Liberations, etc.). Very very very few games native to PC ever suffer from framerate caps & lack of AA/AF support (Out of the hundreds I've played, BRINK was the only PC game that had an FPS lock). Most modern games nowadays are made with PC in mind, that's why the PC version always looks/performs better, and then they strip the game down so it can run on a console (Compare the PC versions of The Witcher 2 or Crysis 3 to their Console counterparts, visually, the 2 versions are almost entirely different games). Don't know where the hell you're coming from throwing assumptions that PC games don't have support for certain elements when 99% of the time the console version is the one that has to make do without Antialiasing or Anisotropic Filtering.
  • Bansheebot - January 20, 2014 11:33 a.m.

    Of course very few games 'Native' to pc lack those options or problems. The fact of the matter is, very few games are native to pc. (Brink btw, was a multiplatform game) Resident Evil 6 had 0 AF and no true AA. It used Fxaa, or as I like to call it, vaseline, which only consoles, lower end pcs, or games which have certain engine constraints ever need. That strikes me as odd since RE5 (a perfectly acceptable port aside from the nonsensical crosshair in lieu of the trademark laser) had af/msaa settings and used the (though older version) same engine. Where those features removed from RE6 because it has more graphical fidelity and the added weight would be too much for consoles? Probably. Need for Speed locks the game to 30 and beware the horrors that await if you try to circumvent it. All the Dead Space games lock the game to 30 (And feel tremendously sluggish) if you use the in-game v-sync. Then there's the godawful in every way gta4 port. Fallout3/NV have an annoying feature that ties the game speed to the framerate. Not a problem for consoles which stay mostly around 30, but very annoying if you have a pc with a variable framerate, or if you play the game at higher than 60fps. Then skyrim which I see no reason to be as hard to maintain a constant 60 as it is. The fact just looking over whiterun from dragonsreach or looking towards a fort with 4-5 npcs walking back and forth instantly drops at least 15 frames on all but the most high end systems shows low quality optimization for higher quality (pc) components. There are games out nowadays that are adding nice features to take advantage of PC, but also remember these were games that came out in the final years of those consoles.
  • ThundaGawd - January 20, 2014 5:32 p.m.

    That's what I'm saying, all the good PC ports & such came in the final years of PS3 and 360, and PS4 & Xbone are even closer to PC as their predecessors were, so the PC versions of all these games this time around will have FAR less issues as porting/multiplatform developing won't involve as much programming for each version, which = less issues. Granted, Need for Speed's hardcoded physics were a unfortunate mishap, but keep in mind that Black Box (Who don't primarily develop for PC to begin with) had to spend an entire year repurposing the Frostbite 2.0 engine for something other than shooting, And Visceral (Who also don't primarily develop for PC) were in charge of all 3 Dead Space's, and the FPS cap in those games can be easily circumvented seeing as the problem lies with Vsync being coded to lock to the program's built-in refresh rate rather than the display's refresh rate. Gta 4 was a shit port, but shit ports don't really count, as a ports from an inexperienced developer are pretty much guaranteed to have issues Resident Evil 6 was a PC port that was rushed & running on a newer engine, and Capcom always develops the console version of their games first to begin with, and then ports it to PC, so that's pretty much the root of the issues for RE6 (Look at Darksider 1 & 2, different Devs, I know, but the games were made for console, then hurriedly ported to PC, barely making the release deadline, and Darksiders 2 both looked & ran like shit for it) I personally never had any issues with Fallout 3/New Vegas or Skyrim, even when playing on my average-at-best laptop. And Brink's FPS cap is only present in singleplayer. Multiplayer has no FPS cap, and even hosting a private server with bots in order to complete challenges or play single player removes the FPS cap. Yes PC gaming has it's handful of issues, but when done properly, their games have always looked better than their console counterparts, and in this generation, "getting it right" is going to be that much easier for developers due to the similarity between all platforms.
  • Bansheebot - January 20, 2014 10:47 p.m.

    So what are you even going on about? My whole point is these issues existing in the first place. How does gta4 being a bad port not count? Because it's an example for my argument? It was a pc version of a AAA game that ran like garbage despite being on the platform that had the hardware to handle a game of that nature better than either of the other systems it was on. If they gave the port job to an inexperienced developer that's just another example of shafting the pc crowd. Consoles/PC are only closer in hardware specifications. Ps4 and Xbone don't run windows/linux so that hardware gap getting (slightly) smaller isn't necessarily a guarantee of anything. If it was just about hardware, gta4 wouldn't have been so terrible. There are just as many examples of bad pc versions as there are good ones, but the bad ones stick out more, because they're bad. Nobody really cares if a game takes advantage of pc features, because that's what it should be doing anyway. I do care about games *not* taking advantage because there's no reason not to. And no, Resident Evil 6's problems were not because it was a rush and they were working with a new engine. For one, it was just a slightly newer version of the same engine as Re5. Secondly, you could force af through the graphics drivers, but the point is that you shouldn't have to, it should be nativly supported by the game. The problems with FO3/NV/Skyrim aren't relevant on a medium laptop, because you're more on level with consoles so it's not noticable. Running on a high end pc, the fps drops due to optimization/engine problems are readily apparent.
  • digitaldarkness - March 7, 2014 5:19 a.m.

    Most of what you listed are things your drivers are probably doing.. I've encountered none of those issues... Need for speed? Which one? I'm in the 400 range for fps on shift 2... And skyrim I am in the multi hundred range for also... Either your specs are low or your drivers are set to over ride the game settings... Granted, I never played re6 or fallout NV, though those are both designed for consoles to begin with.
  • Frieza - January 17, 2014 4:55 p.m.

    I hope The Sims 4 isn't going to be a disappointing mixed bag like Sims 3. It looks okay so far, but I won't keep my hopes up.
  • winner2 - January 17, 2014 3:29 p.m.

    I'm looking forward to all of these.
  • The_Tingler - January 17, 2014 3:21 p.m.

    Not only were the vast majority of the games on this list multiplatform, you never even bothered to say why they should be played on PC over console. The Evil Within in particular strikes me as a console-focused game, to say nothing of Street Fighter and Dark Souls. Why not throw in feckin' Metal Gear Solid V while you're at it?
  • Scoob - January 17, 2014 5:09 p.m.

    Doesn't really matter. With the Xbox 360 controller drivers and wireless dongle that has made Xbox 360 compatible controllers work on PC being out since 2006 it's all the same. The Xbox One controller is supposed to have Windows drivers soon. If a game is better with mouse and keyboard, just stick to that, if it's better with controller, just about everything defaults to whatever it does had you played it for Xbox 360. Dark Souls is actually pretty popular on PC too. SFIV's problem is that it uses GFW, which isn't too popular on PC, and is shutting down soon anyway. If it was a Steam game, I'm sure it would do much better. Maybe with Ultra, Capcom will make it playable over Steam and it could gain more traction.
  • Kijib - January 17, 2014 3:18 p.m.

    dark souls with keyboard and mouse? LOL what a noob
  • IronBadger - January 17, 2014 2:15 p.m.

    Where's Wasteland 2, Shovel Knight, Hyperlight Drifter, Everquest Next Landmark, Octodad, Warmachine Tactics, Torment: Tides of Nemura and Project Eternity?
  • The_Tingler - January 17, 2014 3:28 p.m.

    Pillars of Eternity now. And Broken Age Part 2, Broken Sword 5 Part 2, Satellite Reign, SCALE, The Mandate, Dead State, Star Citizen, No Man's Sky, Elite: Dangerous, Divinity: Original Sin...
  • gopher1369 - January 17, 2014 6:49 p.m.

    Ooh, yes, Elite, good call! I still play Frontier occasionally via DOS Box.
  • digitaldarkness - March 7, 2014 5:26 a.m.

    Wasteland 2 and October are out now and really nothing they missed... They don't belong on this list. Everquest next is on the list already
  • brickman409 - January 17, 2014 1:38 p.m.

    "Don’t you have how real life gets in the way" I think there's a typo there

Showing 21-39 of 39 comments

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